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    [1.7.10] Omega Dawn [Survival] [Increased Difficulty] [Tech] [Magic] [Exploration] [WorldGen]

    Full disclosure: we only played briefly with unchanged Enviromine. We loaded up a world, which is when I noticed that EM was in the pack, having missed it in the mod list, spent a decent chunk of the first day resolving keybind conflicts, and then explored. We had just begun poking around the...
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    [1.7.10] Omega Dawn [Survival] [Increased Difficulty] [Tech] [Magic] [Exploration] [WorldGen]

    A buddy and I just played this pack for the first time last night, and we're having a great time so far. (Although we did disable both temperature and sanity in Enviromine - temp is so difficult to manage that it might as well be random, and sanity is so easy to restore that it's just busywork.)...