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    What reserve slot plugins or mods work with MCPC?

    http://dev.bukkit.org/server-mods/simplereserve/
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Hard to say really, TT has been sort of bug riddled / unstable recently but it's been getting much much better the past 2 weeks or so
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    Any good NoCheatPlus configs?

    I'd like to deploy NCP on my server and I'd be willing to configure everything to work properly, but if someone already has done so then I'd rather not waste my time :) I mostly just want to be able to limit how fast players can fly - Chunk Generations holding up the server when people with...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Sounds like a perfect candidate :) I get anywhere up to 40 online at a time and I'm running MCPC+ with TT #1291 with little to no issues - nallar has been working hard recently on making MCPC+ compatibility perfecto.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    @XAM That was debug added to builds of TT for hunting down a bad issue - The newest one doesn't have the spam anymore ^^
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Went ahead and put it on the bug tracker: https://github.com/nallar/TickThreading/issues/264 Anyone with the issue just comment saying you have it too.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Yep, I'm having that issue too. You using MCPC+ by any chance? That's what I'm using right now. Make sure to report it on the GitHub issue page and i'll back you up :)
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    When you say disappear, do you physically mean the entire chunk vanishes? I've been having an issue with one player on my server where they will have chunks that reset to the original worlds state randomly, but that's as far as I've seen about this issue.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Does anyone know if the TT auto save interval overrides the MCPC auto save interval? Just making sure the world is saving...
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    [v1.1.8] Minecraft Window Size keeps growing

    The launcher saving position is annoying. If I close the game minimized, it starts minimized too. Please make the ability to disable this.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Make sure you guys fill up his bug tracker :) https://github.com/nallar/TickThreading/issues?state=open
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    New Forestry 2.0 Farm Blocks aare a PITA

    Turning "Advanced OpenGL" to Fast in Optifine fixed alot of that lag for me - it makes it so your game only renders what it sees
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    OoO, didn't run into that. Time to update regardless :) Thanks for being a pro!
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Is IC2 flat out not working on boot or does it happen over time?? I haven't had that bug for quite a while, but my IC2 used to "die" and do the same thing your experiencing - it doesn't happen anymore for me though.. Sounds like a TT + BukkitForge issue
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    Server Adminmod: BitCommands for 1.4.7 Forge

    Super simple - love it :) Could use a /spawn command and ability to set multiple homes?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Tick Threading build #729 appears to put TT back in a usable working state once again. Have not seen any entity issues or errors in general thus far. Take that with a grain of salt :) The newer version actually brought BACK the entities that disappeared from the horrible builds, so that's a...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    This Warning is now outdated - use build 729 for TT goodness. Just giving everyone a formal warning: The latest builds of TT are NOT recommended and I do NOT condone using them! There are quite some game breaking issues with it right now, including all entities being wiped. Please wait...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Build #709 fixed the instability I was experiencing - so I recommend it if you're using MindCrack v8 :)