Search results

  • FTB will be shutting down this forum by the end of July. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    We are just repeating ourselves now so let's just end this :) Never wanted to make a huge debate out of it just wanted to correct you on the "No luck involved" statement. I'll agree with you that if a player put enough of time and of tries he'll eventually will gets it. Have a nice day :)
  2. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    That is still dependant on the amounts of tries of said person. The only way that a probabilistic event is sure is if you have infinite of tries or if the event is degenerate. Where did you see me complain about philosophy. You seem to confuse using analogies with complaining. And in my...
  3. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Yes but are you guaranteed to get a fortune item in those 5 min ? No , therefore luck is involved. Of course winning at a lottery doesn't have the same statistical distribution as enchanting a fortune item but both are probabilities and therefore involve luck.
  4. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    you made the assumption that you had infinite amount of experience which isn't true either. You only have infinite experience if you have infinite time. Same goes for money. As an exemple if you have 0 experience right now and I ask you to make 10000 enchants (which is far far less than...
  5. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    You still need luck. You are still dealing with a statistical distribution and the fact that you can make several tries doesn't negate that. Saying that we don't need luck because we could theoricly gain infinite experience(only true if we were immortal human being) is like saying that you...
  6. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Thanks for info will definitively try that on next server :)
  7. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Oh and was wondering if needing to have a clone in each dimension was intended or a bug. Right now if you die in nether and have a clone in main world you are banned from server instead of respawning in clone.
  8. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Had that bug happenned to me and my friend quite often too. It seems to happen to us after a player die and respawn in its clone (playing on hardcore mode).
  9. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Yeah love those change to the steve cart quest line. One small suggestion though is to add either a quest node to make a cargo manager or to add it to the list of needed item for farmer and miner quests that way a new player using steve cart will have everything he need to setup is first system...
  10. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    And food is not ? You can survive without wood but not without food. And by new player I don't mean someone that just just started but more in the sense of first playthrough and without knowledge of steve carts machines/carts. Anyway I'm done trying to give constructive critisism as you don't...
  11. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    There is quite a big difference. I'm talking about the progression intra-mod not inter-mod. A more good anology was if you forced player to make a part builder before a stencil table or to force a player to make a chest before a furnace. And on a side note : Don't think I hate steve cart I...
  12. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    If people always took the easiest route everyone would be playing creative and nobody would ever use steve cart in more conventionnal modpack but people still use it. And I'm not saying that you should have everything from the start just that you should have more than 1 option at a given time...
  13. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Yeah but if they one to actually complete and claim the reward for the quest they have to make a woodcutter and coal engine. You can't claim the reward for the farming one if you don't make the woodcutter first therefore forcing you to make the woodcutter if you ever want to get said reward. In...
  14. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    I don't have the game opened right now but if I recall the farming cart isn't a prerequesite to the galdorian quest. I completly understand that the purpose of the quests is to familiarize with the mod but the way the quest are laid out right now it feel like you are forcing players into making...
  15. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    1-I'm not having problem with wood like I said the wood-farm is just a exemple of the underlying problem which is the lack of choice in progression. 2-And on the arguments that if method A was included people would'nt ever use method B because method A is easier is just plain wrong. People...
  16. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    But the real question is did you actually try to make those in an actual new world ? Like I said the problem is not the possibilities you have overall but the possibilities you have at a given time. Of course later in the game you can make wood farms in several way but when you are playing and...
  17. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    I never said pneumatic craft farming wasn't possible what I said is that you can't consider it early game like steve carts is. Pneumatic craft is way later and need way more ressource and that is if said players even know in which chest to find pneumatic seeds.
  18. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Not sure what that video is supposed to prove. You realise that video is episode 14 of a let's play on Crash Landing. So not the same modpack and 14*30 min = 7 hours of recording time and he seems to pass quite a while off camera between episodes(look at level difference between end of an...
  19. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    1- Unless I'm missing something I really don't see how you can make an auto-farm using only Flaxbeard. If you meant by using the 3 mod you mentionned combined then I consider it to be later than using stevecart. I really doubt any of your players have automated a tree farm using pneumatic craft...
  20. S

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    But those options are unavalaible until later forcing you to use a certain path. For instance what early automatic wood cutting do we have other than steve carts. I'm pretty sure that if you take the base of 2 random players using your modpack most of the machines they have would be the same...