I think that is for the magnetizm beltAlso, Toggle Magnetism "LBRACKET [" doens't toggle the magnetism off. It always stays on. Changing the hotkey doesn't help.
Should there be a messaged displayed if it turns off/on?
? its working fine for me?
the way i understand it, you have to craft a separate item that is used to temporarily cancel the magnetism, the armors don't do it by themselves. It's very similar to BloodMagic that way.Also, Toggle Magnetism "LBRACKET [" doens't toggle the magnetism off. It always stays on. Changing the hotkey doesn't help.
Should there be a messaged displayed if it turns off/on?
Enviromine has known issues with Sync Clones, Part of why i don't play these packs Hardcore (the other part being my tendency to die because of a lot of stupid choices)Had that bug happenned to me and my friend quite often too. It seems to happen to us after a player die and respawn in its clone (playing on hardcore mode).
Will notify @Funwayguy about itHad that bug happenned to me and my friend quite often too. It seems to happen to us after a player die and respawn in its clone (playing on hardcore mode).
I hear that, I just ran into the Nether for no real reason other than someone claimed villagers could be found there and I didn't prepare at all, as I was trying to return to my portal by building across a lava pool a nearby pigman used fireballs to knock me down into the lava, fun.Enviromine has known issues with Sync Clones, Part of why i don't play these packs Hardcore (the other part being my tendency to die because of a lot of stupid choices)
Oh and was wondering if needing to have a clone in each dimension was intended or a bug. Right now if you die in nether and have a clone in main world you are banned from server instead of respawning in clone.Will notify @Funwayguy about it
You would need to chunk load it, clones doesnt work in the end thoughOh and was wondering if needing to have a clone in each dimension was intended or a bug. Right now if you die in nether and have a clone in main world you are banned from server instead of respawning in clone.
Thanks for info will definitively try that on next serverYou would need to chunk load it, clones doesnt work in the end though
@Nezraddin
Its already on the test server along with volcanoes :3
Adventurebackpack is a Mytown issueUuuh, guess I should soon start to prepare myself for some exploring
But before a few bug I noticed on the testserver:
- Enviromine getting stucked. Usually from time I need to refill my camel pack 1 time then it gets stucked. Usually around the high 90%, so I'm wondering if refilling the camel pack has something to do with it.
- Placing a double-sided-carpenter's door crashes me from the server, as soon as I place the second half of the door it throws me out of the server. Logging back in and the door works normally, just the placing kicks me.
- Same problem with adventurer's backpack, as soon as I place it on the floor I loose connection to the server.
(the bug about the doors and backpack only happens in the server. Singleplayer is fine. Testing at the moment if singleplayer has problems with enviromine getting stucked)
http://goo.gl/S90828can anyone help me with making the pressure chamber, i deperately need to make the machines to progress further, and i can't without making the thing, whenever i think i set it up right, it spews fireworks everywhere,
Adventurebackpack is a Mytown issue
Disable smart moving, should fix that issueSo, I'm seeing if I can fix it (removing the mods you suggested to remove on page 1...) but as of the last time I launched the pack I spawned in, looked around,went to move and fell through the world into the void... and kept falling. I got to Y = -90,000 before I got sick of it and restarted the pack. This has happened 3 times so far.