Search results

  1. E

    Where can i show my mod?

    Hello FTB community. I was looking through the forums but i can't find a place where i can show my mod. I got a friend whose modpack is hosted in Creeperhost, has a FTB 3rd party slot and has my mod in it. Where can i give information of my mod? May i use FBT wiki or something? Thanks for...
  2. E

    The parallel dimension

    Okay, but that's nothing terribly difficult. So what about the retexturing + invisibility?
  3. E

    The parallel dimension

    Hello guys, how ya doin'? I was thinking about something pretty nifty, but i don't seem to find any solution (mainly because of my n00bness) I thought about a parallel dimension of the overworld, but not like normal dimensions. This one would be linked to the overworld in a way: every change...
  4. E

    TileEntities and their issues.

    Totally agreed in everything.
  5. E

    TileEntities and their issues.

    That said, i remind you that the performances seems not affected for a pretty large number of entities when you are standing next to them. The problem starts at loading and unloading chunks, otherwise it's not noticeable :/
  6. E

    TileEntities and their issues.

    Ando how do i store the 3 int for the coordinates? edit: i was going to use tiles and NBT
  7. E

    TileEntities and their issues.

    that's what i thought :D although i wanted to ask because i got an idea that needs tileentities that don't actually tick, but store the coordinates of the root tile so they can know who created them. Is that affordable for my mod? edit, also they may have some functions that will be fired by...
  8. E

    TileEntities and their issues.

    These trees that are constantly updating and feature some generation changes need more than 4 bits. They are quite complicated. edit: and that's why the crafting table cannot store its contents xD
  9. E

    TileEntities and their issues.

    depending on the time i let him divide, goes to 1024+; i was thinking on a single tile entity that ticks, wich checks the path made with tileEntities that don't tick. i'm not affraid of programming. But i lack some java for now.
  10. E

    TileEntities and their issues.

    Thanks for the quick answer. Right. Knowing this, in my mod i have developped a series of trees that generate an insane amount of tileEntities that tick and store up to 20 variables, to make trees grow in real time. I need feedback on this but as far as i know, because they only do things once...
  11. E

    TileEntities and their issues.

    Hello FTB community. As a modder, now i am confused, mainly because what everyone says, and is true, tileEntities are the solution and the problem. So, to be a good modder i need to avoid using tileEntities as much as i can. OK! no problem... although... I suppose tileEntities that do not tick...
  12. E

    Simple Modding Help Thread (Ask a Simple Question Get a Simple Answer Forge & Java Edition)

    I was looking at the code and it seems that Block class does not initialise blockHardness unless you use setBlockHardness, wich means it's null. That said, i assumethere is a function that says if (blockHardness==null) {blockHardness = 0.0F}. Maybe the function that breaks it? In fact, i can't...
  13. E

    Changing Tool Names

    Also... you could add the adjective as a tooltip looking like: ------------------- Ender pickaxe Silky ------------------- That's pretty neat.
  14. E

    Elder Trees has come! Hello!

    Thanks :) i'm very happy to play minecraft thanks to the FTB community
  15. E

    Elder Trees has come! Hello!

    Hi everyone, nice to finally talk and contribute in this community. I am Jürd, nice to meet you all. From now on i am in the development of a new mod: AncientCraft: Elder Trees. I hope i'll learn a lot and you will be able to enjoy my creation. See you in the forums! EDIT: this is no feed...