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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I noticed a little of the trees being destroyed, sometimes there would just be puddles of Flux Goo instead of a few of the wood blocks. The node would still be there, though, so nothing was really affected aside from it being kinda gross. :P Nice of you to let other people use your code for...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I don't blame you for disabling Thieves and Hungry mobs, they're both EXTREMELY BS to have to fight. Especially when you're walking through a cave, one gets the drop on you and steals your Sharp V, Wrath V void metal sword, and then uses it to murder you.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I think you may have just gotten unlucky or weren't fast enough. My node remained sinister until I was able to throw down a few Blooms to save it, but it remained Sinister for a good 15 minutes while I was fighting the cultists.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Oh, gotcha. Infusion is already maxed out in stability for me, though, so I'm good on that front.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    A couple questions about the Botania mushrooms. - Is there a way to store them, like the Flower Pouch for mystical flowers? They're kind of cluttering up a lot of space in my storage for no good reason. - What are they for? What recipes use them?
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    It's from Thaumic Exploration[TX], I believe. It's not at all hard to make if you have Infusion set up. The research prerequisites are: Magic Tallow[Alchemy]>Flesh Purification>Brain Sanitization>Think Tank If you've gone into Runic Dungeons, this should absolutely be your prime source of...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Maybe the Wrath Cage? I'm not sure about that, though, and it's quite late-game for Thaumcraft. An easier source of knowledge fragments is the Think Tank, just put up one of those and feed it books (which are plentiful in all the ruins and tainted villages) and you'll have a huge supply of them.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I feel like since the rate of node spawns has been buffed so hard this isn't really needed, it's not like you have to go far to find a node with a particular aspect. In the area I started there were about 20 nodes within 3-4 chunks of me and they allowed to recharge my wands whenever I needed it.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I think you mean Fibrous taint? :o Anyway, I feel like it would be nice if the beach were at least covered in sand rather than grass so that you can tell that it's a beach and not just be like "Wtf? Where's the Ethereal Bloom?"
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    You may be right about Hubris's worldgen, in which case chances are a custom mod would be required to do this. Unless of course one already exists, in which case we're good to go. I've also seen Rivers that are clear of taint, but they dry up as Flux Goo from all the trees around flows in and...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I'm not sure about that. I've seen another modpack with a similar tainted world concept, Blightfall, that had everything tainted just fine, but the world still had oceans and everything. On the other hand that might be because the map is hand-crafted...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Those are all a bit late-game, you can get better stuff in other mods with none of the consequences.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I also just don't have experience with the mod and don't feel like learning it just yet.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I haven't advanced in AM2 yet because I've been busy with TC.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Just that if someone chooses to take the Thaumcraft route and get their endgame gear with it (though blood magic is better, but say middlegame-endgame gear), they'll be at a disadvantage compared to other mods because of warp. If you're using Void Thaumaturge Robes you'll be constantly getting...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Well, if he could get perms from Azanor and find someone to code that it would be cool.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    True, but if you just get Ethereal Blooms you can get rid of the taint without having to deal with those monsters. Granted, the game probably wouldn't give warning about this, I definitely didn't find out that you could get mind spiders from warp until it happened. So I guess leaving it as a...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Also, if it doesn't already, basically ALL of Blood Magic should give warp. Lots of warp.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I'm liking this. Only problem is if you decide to go AM2/Botanica instead of Thaumcraft you won't get any warp so this won't ever happen. Perhaps making some items from those mods (and Witchery) also give you warp?
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Oooh, good idea! Only, what's the explanation for this storywise?