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  1. M

    [1.7.10]Modular Mayhem

    any biome with low tree spawn should allow blitzs. plains, meadows, extreme hills, ice plains. not sure about deserts as they have the obsidian blazes.
  2. M

    [1.7.10]Modular Mayhem

    advanced generators will also take magcraft's light oil,heavy oil, and natural gas and produce about 280m RF per 32 buckets of oil.
  3. M

    [1.7.10]Modular Mayhem

    they way i would start IF YOU WANT TO PROGRESS REALLY FAST day 1: lots of wood, stone, 3 cirtus, iron, copper, tin, and some food. during the night if you found cirtus make a bronze pick using the tin and copper. if you got bronze make a mineshaft to about Y: 8-11 and get boron. this can all be...
  4. M

    [1.7.10]Modular Mayhem

    instead of AE late game im doing storage drawers systems accessed by AE storage busses along with other stuff.
  5. M

    [1.7.10]Modular Mayhem

    with farms in mind, anyone know a good obsidian farm? besides fluid formation planes placing lava into running water then annihilating it. i need roughly 4000 (if not more) obsidian upgrades for my storage drawers system. 4 per drawer + status lvl2. my quarry only ended up getting about 100 in...
  6. M

    [1.7.10]Modular Mayhem

    ah, missed that on the last page. thanks
  7. M

    [1.7.10]Modular Mayhem

    just found a bug. cant make the big batteries from Zetta Industries because we dont have access to the sawmill or pulverizer to get sawdust or compressed sawdust.
  8. M

    [1.7.10]Modular Mayhem

    if you can make the time space equalizer and torch around the node. spawning mobs can get pulled in and make node bigger. its about 100 hp absorbed = 1 cobble so its nothing crazy. also from what ive gathered with mine they cant spawn within ~12 blocks from the node.
  9. M

    [1.7.10]Modular Mayhem

    its the same way players would use dark oak trees to break the bedrock in the nether. because the tree grows down and creates dirt and wood, it overrides the unbreakable tardis blocks and replaces them with dirt and wood on the floor, and wood/leaves can replace the walkways and glass on top...
  10. M

    [1.7.10]Modular Mayhem

    speaking of the tardis. if you want to get outside the tardis, grow a rainbow tree from chromaticraft and your out.
  11. M

    [1.7.10]Modular Mayhem

    made an 12x12x18(tall) and the FPS hit was MASSIVE!!!!! avg 110-130 fps, turning the tank on took me down to 100-110, FILLING IT BROUGHT ME DOWN TO 30!! dont do it man, dont do it.
  12. M

    [1.7.10]Modular Mayhem

    is there a reason the max tank size for fancy fluid storage max size is only 13 insted of 32? performance issues or something of the like?
  13. M

    [1.7.10]Modular Mayhem

    here is how i set up my miner. not to hard but not super early game. and the whole point of my above post was to show just how crazy the cost of the excavator was. under normal opperation the images below will be what normally would happen. http://imgur.com/a/M4oMB it takes about 160m RF or 2...
  14. M

    [1.7.10]Modular Mayhem

    oh so i am doing it wrong, the book doesnt mention anything about using the core drill. the 4098RF power cost is still pretty steep though.
  15. M

    [1.7.10]Modular Mayhem

    why the IE excavator and not the magneticraft miner? is it simply because of one being a multiblock? while the excavator can go a long time in one spot it cant get all ores or different stones and is INCREDIBLY SLOW considering how power hungry it is, 4096 RF/t according to the book. The miner...
  16. M

    [1.7.10]Modular Mayhem

    @Iskandar playing with the TARDIS mod. COOLEST THING EVER!!!! great addition!
  17. M

    [1.7.10]Modular Mayhem

    i would use wireless energy transfer node or tesseract and conver on site. im not sure tesseracts can transfer magcraft power. as for using the pumpjack im not sure
  18. M

    [1.7.10]Modular Mayhem

    so, about as OP as making a simple cobblegen and inputing that into the decomposer? not that gamebreaking but it is odd how each mini chest is 135km.
  19. M

    [1.7.10]Modular Mayhem

    this may be a bit late @Iskandar but check for essentialcraft debuffs using the purifying altar. despite not using the mod AT ALL, its plagued every player on my server. so much so i built the highest tier altar in everyones bases just so they can keep the debuffs away.
  20. M

    [1.7.10]Modular Mayhem

    *locks self in vault and plays fallout 4*