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    Mod Feedback ChromatiCraft questions and suggestions

    I had this when inserting Reika's mods into infinity, it's actually an issue with AE2 interacting with Chromaticraft for something rather obscure; AE2 has a Custom Recipes functionality in it somewhere, and part of the config for that exports all item names. This breaks when exporting ChC's...
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    FTB Infinity 1.7.10 Help, Venting and Discussion Thread

    Forestry backpacks? Delete the 'backpacks.cfg' file from the Forestry config folder (/config/forestry), and it will generate a new one. Note that if you are running a server this may also need to be done server-side.
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    Open 1.7.0: [Infinity Evolved 2.0.0] Nether biome in overworld

    Configs in 2.0.2 look okay, so this issue should be resolved now (haven't confirmed in-game, and obviously any already-generated biomes are stuck as they are - the ID for Undergarden hasn't changed) I haven't tried 2.0.1 (2.0.2 was released shortly before I launched FTB again), but this sounds...
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    Open 1.7.0: [Infinity Evolved 2.0.0] Nether biome in overworld

    Version: 1.7.0 What is the bug: Using the default worldgen I discovered an Undergarden biome in the middle of an overworld forest, complete with netherrack, imp spawns, and the usual Nether things. Looking at the config files for Biomes O' Plenty it seems there are several ID conflicts...
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    Botania spark question

    No, the spreaders will just stop firing once the pool is full (and fill up with mana themselves). Sparks only interact with a select few things - most notable is probably if a spark is on a Terrestrial Agglomeration Plate, it can draw from pools with sparks - but transfers between pools will...
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    A multidimensional adventure - started from scratch

    You can actually retrieve all of your infrastructure by using RFTools' Charged Porter to return instead; it costs 150k out of its 200k RF charge to do it, but it'll allow you to teleport back to a single pre-set Matter Receiver. I did this a couple of times when I was experimenting with RFTools...
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    Thaumcraft - Can't activate infernal furnace?

    Just tried a quick test in Creative and this one (4x pillars of netherbrick in the corners, rest obsidian except the grate, lava, and air space on top) does assemble with only a Gold-Capped Greatwood wand, although it will drain it completely of Ignis and Terra vis. It doesn't seem to matter...
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    Is Rotarycraft stupidly difficult or am I the stupid one?

    Yeah, I noticed that I failed my Reading skill check on that one... oops. The usual process I go through when debugging someone else's code is to try to make it crash, then work back from there. I've been playing around with the manifest file and dropping the .jar into the FTB Unstable pack...
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    Is Rotarycraft stupidly difficult or am I the stupid one?

    Well, I'm really rusty on my Java, but I'm keen for RoC and ReC to get to 1.7, so I poked around a bit on the Forge site... Don't know if this helps but the changelog on the Forge build has a line; Would it work if you moved the _at.cfg file to the META-INF folder? I'm guessing that the coremod...
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    Is Rotarycraft stupidly difficult or am I the stupid one?

    If you can get Jet Fuel production going, running two Microturbines into a shaft junction, then through a 16x gear setup for torque, should allow you to run all four stages of the Extractor without adjustments, if my calculations are right. When I first looked into RotaryCraft I tried setting...