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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    I've played for a week and really liked the concept. The quests are interesting and the rewards actually useful if u pick carefully. Using minechem right from the start was a good choice since most packs usually have it as a mid or even late game tech. Anyway, I think there's too little combat...
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    [1.7.10] Journey to the Core (Hardcore, HQM)

    Nice pack so far but consider nerfing creepers a little. It's impossible to fight them melee, and since mobs can see u through block corners (mod bug), they will explode on u without even knowing they where there. Also, some supercharged ones are insane. A supercharged "aqua creeper" (the one...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Eeeemmmm "Terrafirmacraft Steampunk" is the pack headline but the steam armor is almost useless aside from the jetpack?????????????? odd XD Anyway, my friend was using a hand crafted (novice skill but it seems to add only durability) bronze chest, iron helmet and... tfc drop boots and pants...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I'm playing v95 with my friend, a few random comments: The new quest line seems better and interesting. Mob dmg is insane... with full steam armor or full bronce enchanted armor most mobs can kill us in 3 hits, some in 2. Without armor a goblin knight can kill us with 1 hit... I like some...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I've seen quite a lot of Issacs too. Not together but rather, 1 is always around hour housing zone.... they won't despawn during the day. That are doom like dungeons right? Hope u made them easy to find, hard to clear, with some valuable resource in them :P
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I didn't get u at all. I never talked about automation, that's why I say "clicking a sieve for hours" :P The sieve is as random as mob farming is.. I don't see the difference in that respect, but personally, I prefer hunting mobs (there are plenty in this pack) than grinding stacks of dirt and...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Completely agree on this. Of course it is personal taste but I prefer to deal with some random exploration and mob farming than having to craft 1231231 chained machines or click a sieve for hours to get materials. Lately most mods and packs focus way too much in crafting, crafting and...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Mmmm I don't remember any change in 8 that breaks code from 7 (there was such a change from 6 to 7 though), but may be possible. For some packs, java 8 is a must. I don't really get why but it is XD There is a new garbage collector in 8 (G1) but it's not even the default so... About farming...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Using which launcher? A 2Gb limit means either the launcher is crappy or u have the 32 bits version instead of the 64. Anyway you should have decent fps with 2Gb of ram on the client, I'd say the bottleneck is somewhere else.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    There is a mod (but I don't remember the name, sorry) that modifies mob's dmg and hp based on elapsed time. I'm not sure if it works with all mobs or just vanilla but may be worth looking for it. The vanilla weapons do chip dmg so looting them is no problem. Food is not edible and a hoe is a...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Btw, is the tucker bag working? We couldn't trap any animal, not even a baby chicken :S
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Nop, u can't touch them unless u change the code of the mod itself. Go to the terrafirma forum for (not a lot) more details.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    The InventoryTweaks sorting issue can be solved by adding some rules to the file. D LOCKED C4 LOCKED C5 LOCKED C6 LOCKED C7 LOCKED C8 LOCKED C9 LOCKED This locks the back (quiver) slot too. The "blue ooze" is a frozen liquid from lycanities, and it spawns some monsters.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    And if someone else looks at you even more weird things happen. It's definitely triggered by cogs of the machine, either crafting or placing some of its blocks. You can "fix it" by opening other menus (like a chest).
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Looks nice. If you think you have a "final but not tested" version (where creative is not necessary), feel free to upload it somewhere and I can test a little.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Hey Wolfe, what are u planning to do with the necro mod? should we keep gathering the mob parts?? :P
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    My personal opinion on this: PFWSP is quite OP in terms of its armor, I would put some of the armor modules in T3 and the jetpack to last tier. Forestry offers some basics that could fit in T1. Like basic bee keeping and so. The autofarm would fit at the end of T2 nicely. Buildcraft: which...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Btw, the things from cog of the machine are almost useless right now, and the ores from it and steam are not in the dicc.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Can we use the bees or you added forestry for another reason? We need wood slabs for the bee house but they have no recipe :S
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    After 2000 blocks I only found like... 5 graphite ores XD Anyway, you need to give food (or at least eggs) a better life spam, they spoil before actually hatching (using the nests)