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    1.7.10 FTB Pack News

    I like HQM a LOT. It gives you a general feel of progression while it teaches you how to use mods you might not know. And it's not mandatory, you can totally ignore HQM if you don't want to follow a linear progression and do whatever you want. Kudos!
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    ELORAAM

    This can't end well...
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    ELORAAM

    I've got mixed feelings about this. Expecially when i saw the "LEGAL" word. i would be delighted to see a new RedPower, but it's just sad to see talking about LAW in a hobby context....
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    Oh i'm not worried at all. I've got no money at all & no job, so i'd really want to know HOW exactly a legal issue can make my situation worse. :p [political joke to laugh and no to cry about it] Remember that i live in italy, where the criminals get jobs after done some time in jail. :D...
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    Not a problem, if that happens i'll completely remove the mod from existance.
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    Mod Dev Work Space.

    Am i the only one who absolutely HATES multi-block structures? o_O
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    Mod Dev Work Space.

    Pahimar's setup is more oriented to fast environment update. Vswe's setup allows you to a fast start, but you'll need to pretty much rebuild the workspace with newer version of mcp and forge.
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    Derp, yeah, i meant Chisel :) Here's an updated screen ( for a better feeling ) about the Reagents Bag (and of course, ONLY reagents allowed :) ) And this time, a decent size. :P Also, yepp, 15 Slots. :)
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    UPDATE: Created a Chisel. Sorry for having YET ANOTHER TOOL, but it gives access to almost all the recipes on the mod ( this is to avoid recipe conflicts) . Created temp recipes for most of the items, and implementing the base reagents mechanics. Minor tweaks and refactoringz.
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    UPDATE: Still alive. Updates are a little slow, but i'm still working on it. I plan to make a very very very very very early beta release soon, but that is given that everything goes on smoothly. The beta will probably have just a basic implementation of things, but it should suffice for the...
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    What's new in modded minecraft today?

    Thank you for the spotlight, Yusunoha, i still don't deserve it given that my mod is still just concept and a couple not very meaningful screenshots. Said that i'm also looking forward to other people's works. :)
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    Actually i should probably rename this mod to Ultimacraft or something. :D Atm i'm still working at reagents bag but i'm also adding random things. Many things won't probably work or even be crafted yet when i put up the first beta, but it's important to me to put up the bases first.
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    Sorry for not being a pro on English :p I'm italian , you know, and we don't have many occasions to talk/write/read in English :p I hope that sometimes when my words fail, the true meaning will be understood anyway. :p There, fix'd. :D
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    UPDATE: updated a couple screenshots on OP. Sorry if they are big, i'll resize them later. :)
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    Well, world generation would be nice but.... i fear that some components might get TOO rare to normal use, given the limitations. I might limit Nightshade as worldgen, given that's a plant. I intend to put even required values for what concerning consumes in the config file either way, so...
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    Not sure why quoting Soaryn, but i got that anyway. :D Just a question about preferences: "Do you prefer reagents having a 'power' value each one, and consume reagents randomly just paying a numeral cost for teleport/portal ( i.e. Teleport = 35 requested, 35 points to spend taken randomly...
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    PROGRESS Fixed bugged dimension travel. Now not possible to teleport to a point that is at 10 blocks of distance. No accidental reagent use at home! :P Coded Reagents! Working on Reagents Bag inventory and GUI; Secret Feature part 1 of probably 100. :P refactor, cleaning, refactor...
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    PROGRESS: Implemented MIN and MAX distance from runes. Working on Reagents bag, already done the graphics. ( might be a little rough , but i like them so far. :P ) Bugs squashing and a little refactoring :) Sorry if my progresses look slow, but i'm a noob coder, so i'm trying to polish every...
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    [W.I.P.] [FORGE] Travel Runes ( temp. name )

    Pyure: I plan on making the Runes an early way of transport, thus easy to access early on but not overpowered: no portals until more costly reagents, no transportations of entity or such. A personal travel system mostly. Also portals will not be double sided: just one way and you ( and any...