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    Request Suggest mods for creation here

    Alright, I'll start with something I think doesn't exist (at least I haven't found anything when googled). A mod that just adds tanks for liquids, like the ones from Railcraft or Xycraft or even Buildcraft. But just the tanks. Why I am suggesting this? Simply because I'm not quite interested...
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    Small mods to accompany Millenaire

    So sorry for not responding earlier, to much coding had to be done. I've been seeing Java code even in my sleep for god's sake... Thanks a lot for the comments, I'm definitely adding Tinker's Construct, I'm intrigued by its mechanics and its smelting process and ALSO it replaces the vanilla...
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    Small mods to accompany Millenaire

    Hey everyone! I'd like some suggestions for a really small modpack I'm thinking of making. So, I kind of feel burned out with the "big" mods I've been playing for some time now, and since I've started enjoying vanilla again, I thought it's a good time to start messing with some mods I've had...
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    Mod Pack Update

    Depends on the mods. The pack I've made has no ID conflicts (mainly because I'm using the "big" mods) thus I don't have to mess with ID resolving crap. I think if you stick to the "big" mods you won't have and conflicts, when you start adding a bunch of smaller mods you'll probably encounter...
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    Suggest Mods for FTB Here

    I apologize if this has been mentioned in the last couple of pages, I'm not active on the forum lately and I don't follow what's being suggested but, I suggest the Thaumic Tinkerer for the Magic World 2 pack. It adds some really useful stuff, it's an addon to Thaumcraft and Vazkii has some...
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    Mod Pack Update

    Ah, Wyld brought some really good news, I'm quite excited and intrigued. Sounds like Magic World is finally getting some love :) The first version wasn't that magic focused, it's nice you guys are improving it there are many good magic mods out there and I have high hopes for the pack.
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    Mod Pack Update

    Has anything been mentioned as to what 1.5 version will be used? 1.5.1 or 1.5.2? I'm thinking of creating my own magic 1.5.2 pack but I quite interested in this MW2 pack... No mods have been confirmed huh?
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    Mod Pack Update

    YES! A Magic World 2 sounds awesome! That's EXACTLY what I'm expecting to start playing FTB again...
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    Opinions on Magic and Chemistry in Minecraft/FTB

    Ars Magica feels more like a MAGIC mod to me than Thaumcraft. Mainly because of the spellcasting and the various affinities that impact your spellcasting. And of course the mana levels that show your mastery, along with the Essence that is provided through items or mobs. TC seems more like an...
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    Ultimate, Ars magica and tinkers construct

    Ars Magica isn't your "average" magic mod... Its potential shows in multiplayer, spell creation (again in smp) and only once you get into its mindset. It's quite challenging and thus requires a more careful approach. I'm having loads of fun with it. No, you don't lose half your levels when you...
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    Metal Forums

    It's been quite a few years since I had last been in a metal forum... I'll check it out, lately I've been wanting to go on metal fora again because I miss talking about metal. Good old times...
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    Eloraam has not disappeared. (random half related topics)

    I'm just saying, if a mod doesn't add worldgen can be removed from the modpack now, and when in get updated it's re-added in the pack. These mods won't require you to make a new world or travel far to get their worldgen. So the list of mods required to start a new world drops significantly.
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    Eloraam has not disappeared. (random half related topics)

    Some of those unfinised mods you mentioned have no worldgen, therefore they can be added later.
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    Holy hand grenades massively OP

    And let's not forget the factor "convenience" here... There are many players out there that aren't nearly as experienced in FTB or Minecraft, they "need" stuff to kill bosses quickly and effectively. It's easier to disable a mod from the pack than installing it later and possibly having to deal...
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    Interesting idea for starting new worlds

    Yeah! I'm about to mess with it in MultiMC. Man, so many great mods, so little time to check them all...
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    Holy hand grenades massively OP

    Well MFFS is OP then 'cause you can restrict the Wither in the forcefield, like Direwolf did, that Gravi chest thing is OP too cause you hardly take any damage, also the mining laser since it can be used effectively as a bloody gun... So yeah, if you think something is unbalanced either don't...
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    Holy hand grenades massively OP

    How many does it need to kill the Killer Rabbit? :P
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    Modded MC becoming to stressful to play.

    In 1.5.1? Yes, I did, I'm quite used to it though. Since I've starting playing with FTB's Magic World and now with my pack, I've changed lots of worlds for various reasons, I've never kept a world for long and I don't mind that, that's just me though. And they way I play, I don't lose much stuff...
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    Modded MC becoming to stressful to play.

    This has always been a problem with mods in any game that supports modding really. A mod may not update as the core game updates. It's easy to mitigate that with Minecraft but at a loss, and that is that you'll never get to see new stuff. You can keep playing the 1.4.7 pack but with no updated...
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    Daaaamn you Thermal Expansion!

    Oh come on! Obsidian's a brilliant idea and now I want to play with Magic World! Come on FTB staff, update MW already :P