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They might be hiding. Try a "/cofh killall squid" in the console and see if they start spawning again.
I might not have that console command exactly right.
I'm not sure about the "activate matrix" step. The rest of it is probably easy if you're willing to set up a separate altar for each item you want to automate. And you don't need to be around to provide xp.
Just lost my best hardcore attempt to date this morning. I'm not quite sure what happened, so I don't know what I can do to prepare for it in the future.
I was pretty deep in a giant cave system when I met an infernal skeleton thief. He was pretty annoying, so I tried to catch him on a corner...
Instead of a sleep, I would suggest an os.pullEvent. That way you don't have to busy wait.
while true do
os.pullEvent("redstone")
if redstone.getInput("right") == true do
<procedure code here>
end
end
Another way to do it is to have the storage bus on the DSU set up with higher priority than your drives, then drop each storage cell (at least each one with stone) into an ME IO Port.
I'm kind of surprised the export bus didn't work.
1st, export bus to dump all the stone into the DSU. (In place of the storage bus.)
2nd, increase priority of the storage bus when you put it back.
I think that should do it for ya.
Is anyone else stupid-crazy enough to be playing this on hardcore? I'm usually able to not starve and get up to bronze tools, but trips deep underground get me every time. And hungry nodes... gotta hate the hungry nodes.
Without a dragon egg, crossbreeding will be tricky. Every time you end up with a princess with a dragon egg flower you'll have to set her aside and get a new princess. But maybe that will be a good use of all those ignobles?
Or let your Resilient princess cycle in an apiary until you have a stack of a dozen spare drones, then let the new princess cycle with those drones until all her offspring are the same and stacking with the initial batch of drones. When that happens your new princess has all the same traits as...
Maybe it's because OpenPeripherals has trained me to expect peripheral data formatted like that, but that's exactly what I would expect. Yeah, it's sort of clunky from the lua interpreter prompt like that, but it's pretty easy to use in a script.
I think the docs are wrong and the Map is the way to go.
http://www.computercraft.info/forums2/index.php?/topic/10201-turtle-nbt-editor-peripheral-suggestionwip/page__view__findpost__p__84353
Maybe it would prefer a Map of strings and doubles/strings? That's the sense I get from looking around https://github.com/OpenMods/OpenPeripheral/tree/master/src/openperipheral/converter.
I think that version of the pack has an unfortunate version of OpenPeripheral, with most of the peripherals not working. You should be OK using computers with an updated OpenPeripheral.
I don't use channel much, but I think it defaults to a self target. So what you really want is a Channel - Touch - Entangle - Mana Drain
The rune is similar, try a Rune - (Procs if you want) - Touch - Heal
Not sure why it would disappear after one trigger.
In creative mode the spell writing...
Wow, did I ever underestimate zone spells. They last ages with 3x duration and can do all sorts of unexpected things.
This might be something to file under cross-mod trickery --
"Emerald Farming"
Projectile (optional)
Zone
Radius
Duration x3
Touch
Heal
Toss some Iron Golems and or villagers...
So I had this crazy notion to automate casting Tinkers Construct parts with a turtle and a touchscreen menu. It took a few weeks to get all the code working, but I'm pretty happy with it.
Where most of the action happens.
Base metal smelter.
View from the observation deck.
Main menu...