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  1. R

    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Pretty sure I did. But while it looked fun, I don't think it will be missed with the overlap of automation already. >.<
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Ok I think I just need a few more "for fun" mods like magic or decorative mods, then I'll get started on Balancing, tweaking, Starting inventory, and the Achievement book. :) I think it will be fun to have a new kind of sky block with a whole new take on skyblock progression :D and Bombs...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Quick question which nuclearcraft? there are 2 x.x -edit- nvm I assume its the one with reactors and not bombs XD
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Sooo Deep resonance, Nuclear craft, or Both? :D
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Sorry to say this but I tried Inductive automation... it crashes the pack. ;_; sorry, it looked fun.
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    On a side note I added my favorite portable crafting table, the iBench -edit- Sooo, In regards to early ore doubling I'm thinking the Eureka dusters. :D And I came up with a name, "Garden of Madness" it's both a spin of the main mod, and a reference to a game I like called No More Heros :D
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    After testing the Orechid out I have found it does most modded ores, but not Osmium (which i'm glad it didn't) I'll see if it makes ores from deep resonance or not, if it doesn't that will be Deep dark ore than.
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    If push comes to shove on it I could tweak a "sky block" version of the recipes, like using mana diamonds or something. I'm going to gut out a few mods and put in a few now :)
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    No I meant BaconDounut when i said "a certain awkwardly tasting breakfast pastry" XD But I like the direction you guys are steering this pack. Thanks for the suggestions :D
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Oh think about this, Logistics pipes work with the Quantum Flux Storehouse which holds 999 stacks in a single block for super compact storage rooms. And while the Mining lasers are a bit OP, if I remove big reactors then you will have a harder time keeping them powered without a mekanism...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    That is true, hmmm, if I remove ex nihilo all together that would make the run time a LOT longer and would severely gate Mekanism as Osmium is it's back bone and then could only be obtainded later, and I see Mekanism as the top tier tech in this pack since it's highly upgradeable. This might be...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    I see your point, but it really is more about what things people want to see in a skyblock. I just have a personal issue with non-public mods. but feel fre to suggest anything the core is already setup it just needs flavor XD
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Ya "a certain awkwardly tasting breakfast pastry" come to mind for kitchen sink skyblock with extremely over used mods XD While some mods were a necessary evil to jsut make the pack even viable, I'm trying to use mods I haven't seen too much in skyblocks as a general base, like Mekanism, blood...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    While I do like this idea, I'm going to have to decline. There are already 2 kinds of reactors in the pack big reactors and the mekanism reactor. Big reactors are nice and I've gated them by not making the yellorium seiveable, and the Mekanism reactor is gated by the need for a massive...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Sure I could do that, but I'll have to disable the dimensional tools for obvious reasons. That also fits nicely in with my FAVORITE kind of wither farm, the RF Tools Spawner and Mekanism Laser set to loop, it's the fastest and easiest way to farm withers :D
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Suggestion accepted! I like your idea for early game boosting, and just as I did with my Final Frontier pack i will buff the hell out of it in the configs :D -edit- In fact this gives me an idea, what If I add in steve's minecarts and rail craft for early-mid game automation that looks cool as...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    ... EIO already is in it. lol I thought the ease of access early game and the ability to put all your pipes and wires in a single block space was extremely valuable to skyblock. And I did leave out Thermal Expansion because I also felt it was over used, so say hello to Mekanism. Though I'm...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    I'm trying to make a 1.7 skyblock pack using forced garden of glass world gen, you literally have no other world gen options except garden of glass. And you have to use Botania to start your progression pack code: Madness Pack Description: The World Tree has died, and with it the entire world...
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    What would you do if the above 3 avatars were sent to kill you?

    Slightly poke Mario from above or the side up to 3 times. Erase the doodle some kid left on the wall. And... Flip the switch of Xana's super computer back to the "off" position... someone really needs to demolish that factory. lol
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    [1.8.9] [60 Mods]Tainted Lands - Next Gen Magic Pack

    Trying to decide if I should port this to 1.9... But last i checked some of the mods aren't in 1.9 yet. Anyone have an opinion or comment on moving it to 1.9? I know I'd pretty much have to remove intangible, and I really like that one.