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    [1.7.10] The Twilight Age [Medieval]

    LMAO I missread the date, all I saw was August, sorry for going with the necro, my bad. But I blame the other guy :D
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    [1.7.10] The Twilight Age [Medieval]

    Well Most mods that have a boat load of progression to them get old and annoying if you've played them dozens of times. Actually a few newer mods are getting rid of that problem, like Psi, it has it to where once you progress through the knowledge once you are giving the choice to skip the...
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    [1.7.10] The Twilight Age [Medieval]

    Twilight forest had it's day, now it's just annoying to do over and over. I'd vote for adding in Invasion personally.
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    [WIP] The Snow World

    Your lore/description could be expanded a tiny bit, as it is it hardly makes any sense. And I don't see what Galacticraft, and Mystcraft have to do with a "snow world". There is no need for some of your tech mods, unless you reorganized them into a tiered tech tree. I'm having trouble seeing...
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    [1.7.10][Curse][Skyblock] Garden of Madness - A Garden of Glass based pack

    Thanks for pointing it out, I've fixed it on all my posts and submmited the correction for the launcher. Also small quality of life update. I will be adding in AOBD to unify ore processing and Inventory Tweaks because I hate the state of my chests before logistics pipes.
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    [1.7.10][Curse][Skyblock] Garden of Madness - A Garden of Glass based pack

    pack code: Madness You won't find sieves and barrels in this pack! This pack relies on Garden of Glass and Agricraft to get the materials you need. Are you up for the different kind of challenges in a skyblock where resources are more limited at the start? Pack Description: The World Tree has...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Garden of Madness is out! Pack Code: Madness
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Just Finished the splash art for the pack, simple yet effective :D and here's the official pack description: The World Tree has died, and with it the entire world crumbled to dust and returned to the void. All that is left are the dying roots of the World Tree and the dirt in which they rest...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    If it passes the qualifications, which it should, it will come out during the next update cycle for the FTB launcher. I'm already having fun with it, it's nice to see a farming based skyblock :D I already have plans to make a Garden of Madness 2 for 1.8.9 or 1.9.4 There are newer magic mods...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Ya I first saw it in TheOnlyBently's Modlife season 3 and thought "hey, that has some nice stuff in it." I put it in for early game ore doubling, and mid game power storage
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    https://mods.curse.com/mc-mods/minecraft/222995-eureka It's required for Buildcraft Additions It's what gives a bit of a tech progression to some extra machines and stuff in buildcraft.
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Thanks! I tried not to over pack it, and use mods that were requested and not seen much in skyblock packs :D
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    well sometime this week it will be released (hopefully), I just need to do last min tweaks and I'll upload it today.
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Updated the Mod list Agricraft Ancient Warfare Better Builder's Wands Better Chests Blood Magic Botania (and Garden of Glass) Buildcraft Buildcraft Additions Deep Resonance Ender IO Ender Storage Essential Craft Eureka Extra Utilities iBench Immersive Engineering and Integration Logistics Pipes...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    Ok I play tested it up to the point of unlocking Mekanism, it seems to all work nicely for progression, of course I played a very bare-bones run without delving into "extra" things much but I'm sure it would go a lot smoother and have better expansion if I actually delved into agricraft more...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    I guess that's true, I guess it's more that the usefulness of the ores go up XD
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    I think if I make the nether any harder it will be near impossible to progress for some people XD -edit- due to the insane lack of mushrooms I'm adding in the ability to craft glowshrooms into mushrooms Purple Glowshroom -> Red Mushroom Green Glowshroom -> Brown Mushroom now it's a bit...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    The nether is TERRIFYING... In my play test while collecting the items from the nether needed for progression I was attacked all at once by multiple large heatscar spiders, nitro creepers, a wither skelly, and a few nuclear monsters all while dodging ghast fire from above. This nether doesn't...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    It has come to my attention that there is no way to get Overworld modded saplings. So I'm going to add a few "sky block recipes" for them Oak Sapling + Slime Ball = Rubber Sapling Oak Sapling + Pink Floral Powder = Sakura Sappling Oak Sapling + Orange Floral Powder = Mapple Sapling Oak...
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    [1.7.10] [Skyblock] Garden of Madness - a Garden of Glass pack.

    :O using the newest versions of Mekanism, it look soooo much better now Edit: Testing out what ores the Orechid can make it looks like it can do uranium from Nuclearcraft, but not Resonating or Osmium. However the chance for Uranium ore from the Orechid is really low it seems. It also has a...