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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    The ones that you just check off in the launcher or are there ones I have to put in myself? I also thought java arguments were obselet since java 7 but I do have those checked off still. I will have to try optifine and hope for the best, got to work hard to have nice things (:
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    So I just started playing the pack and I love the concept, design, and map. But it seems I can only play for 15-30 minutes at a time until my fps takes a nose dive from great to stopped. I have 8gb ram and I have tested 3-6gb dedicated to the modpack at any given time. I have Fastcraft...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Well do we know what exactly is being generated that causes the crash? And if so, can we make that block or item stop generating the way it is?
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    Well then all power to you that should help most FPS issues you encounter. I now need to go buy more RAM...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    This sounds like it makes sense the way that Minecraft works, but you'd need a lot of RAM to back out up, maybe around 16GB no?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    That's a thing with morph. It keeps the point of view of the normal character model so when you look straight ahead it's still 2 block tall even though you are 1 block tall.
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    how about trying vanilla redstone with the signal terminal?
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    Then the drawbridge would always be extended. I think the carpenters door can be set to be closed with a redstone signal using a hammer? If that is not the case then you have to setup a redstone torch between the drawbridge and the door so that the door gets an inverted signal
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    1.0.1: Low hostile mob spawns

    I feel great anger coming from this one.....
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    1.0.1: Low hostile mob spawns

    Is there a way to kill off all the squids then? Only command I know to kill off mobs are hostile mobs
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    1.0.1: Low hostile mob spawns

    Version: 1.0.1 What is the bug: So I've seen this in a couple of worlds now. The first couple of nights the spawn rate seems normal, fight off a dozen mobs mobs or so until I can get wool to get a bed. Then the spawn rate seems to drop to the point that I might not even encounter a hostile...
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    Poll: RFTools Dimension Builder Penalties

    I like the idea of having to power your mining worlds, the cost of gathering resources. I would only say that the void world should require no power since it gives you nothing but a building platform. I would also hate having to power a machine outside of my main base
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    Mystcraft in 1.7.10 DW20 pack

    Well I have a quick fix suggestion (would do it myself but I honestly don't know to much on how to get it done). Can you make some of those basic pages craftable using Minetweaker? It seems it allows you to change just about anything these days.
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    Would you play a pack that has greg tech in it?

    And I believe he knew that and you completely missed the point. Only the developer of the game can keep the balance in place objectivly because he had all the formulas of his/her game design in mind. A mod developer and mod followers can only be subjective when talking about the balance though...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    So I have a small issue, barely any hostile mobs are spawning at night. Not that it's that bad of an issue, but I do play on Hard for a reason as I like some difficulty. I didn't add any mods (except Fastcraft but i don't think that counts), didn't change any configs, I use 4gb RAM. Am using v1.0.1
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    Whitelist Server Crimcraft (dw20 1.0.0) small whitelist server Mature (18+)

    In Game Name: Bubbajr114 Age: 23 Location (including timezone): US/ EasternTime Youtube channel (if you have one): Not for uploads Twitch channel (or other streaming site): Plan on getting one Experience with modded minecraft: roughly 2 years now Why do you wish to join?: Well 2 reasons. First I...
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    Direwolf20 season 7 - Huzzah!

    Hmmm that is a nice bonus. Still new with enderIO so did not know that. Guess I will look into it now.
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    Direwolf20 season 7 - Huzzah!

    Well if this is the case I guess I will just wait it out and just clean my building up later on. I really like how the multiparts work so I'm gonna try to stick with them. I don't bother playing with configs and adding or removing mods until a few updates in where everything is clean and much...
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    Direwolf20 season 7 - Huzzah!

    Hmm so I'm starting to do my piping in my base and have been using chisel as the building blocks of my base. Now I just went to go make covers to cover up my enderIO conduits and it doesn't look like chisel blocks can be turned into multiblocks with the saw. Am I missing something?
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    Bad lag in the new direwolf20 1.7.10 pack.

    I guess this might be derailing it to a multiMC thread but does it allow an easy way to make multiple instances of the same modpack that I might add mods too. I.E. if I want to add IguanaTweaks but be able to change back to the pack without it, while not having to copy and move configs.