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    How'd you like to see mods change for 1.6?

    True. But what about the Yogscast? They played a lot of Technic, and so a lot (or at least some) of their subscribers, who might not have started Minecraft, bought the game and began by playing mods.
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    How'd you like to see mods change for 1.6?

    If it weren't for mods, I (and I would assume countless others) probably would not even be around to care about 1.6.
  3. C

    Confessions: I never ... even though I'm told I should.

    I have never made a BuildCraft quarry.
  4. C

    Kinglemming, you asked for suggestions at pax

    Are you certain that wouldn't throw off some ThaumCraft balance in the FTB packs? I have been messing around with ThaumCraft a lot recently, specifically on the research system, and I have to say that out of all the aspects, Mutatio is the one that is the biggest pain in the ass to get. 2 out of...
  5. C

    How'd you like to see mods change for 1.6?

    Yeah, nothing is impossible, given enough time, but seeing as console Minecraft is coded in C++ with no Forge and little interactivity between PCs and consoles, along with a probable lack of modders willing to give up even more time just to port a mod over to a console, it's realistic to say...
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    How'd you like to see mods change for 1.6?

    This. To me, it seems like every single update aimed at either optimization or making a move towards a mod API goes the opposite direction that was intended. I understand from the Forge standpoint that the recent texture change reduced a lot of texture code for them, but honestly it seems like...