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    Bedrock...

    I believe Reflection can do what you want without having to screw with actual values, thus leaving no question as to whether your mod would be Forge Compatible or not.
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    Help With Code

    I looked into it last night, and as power crystals said, it needs to be Item.monsterPlacer, although from there I don't know what to do. For some reason, EntityList.classToIDMapping is private when the rest of the fields are public, so using EntityList.IDtoClassMapping I believe the Entity ID of...
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    Moderators: They make you lose count(Longest thread still alive!)

    15 Little known fact: 15 * 1 = 15
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    IC2 Terraformer

    I believe it is possible http://forum.industrial-craft.net/index.php?page=Thread&postID=70326
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    IC2 Terraformer

    No, it could have changed the biomes, but the IC2 devs decided to leave that part out in favor of simply changing the blocks in the biome.
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    4096 and beyond!

    I would agree, if you're going to attempt to do this, it would probably best be done inside a mod using Reflection to actually have a hope of maintaining compatibility, I'm still not even 100% sure this is possible using Reflection, and for obvious reasons when using Forge, base class edits are...
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    4096 and beyond!

    Well, I suppose it is FOR SCIENCE!
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    4096 and beyond!

    But why would you ever do that? As stated earlier, you are trying to solve a non-issue. Unless you have some reason for needing 3840 IDs, I see absolutely no reason why this would ever be necessary.
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    4096 and beyond!

    The way it works is that the Block class has a crapload of arrays of 4096 length, the Block class also has the instantiation of every vanilla block ever, and when a Block is instantiated, it gets stored in the various arrays, thereby reducing the amount of space available for mod items by 1...
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    4096 and beyond!

    I believe it is very likely possible to extend it through the use of Reflection (I might even have some code lying around very similar to doing that), why you would want to do this however I don't know. EDIT: Aren't things past 4096 considered Items, the only thing I can see this doing is...
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    GregTech needs harder recipies- Not literal

    Where has any modder ever stated they hate reflection? I have used it myself from time to time, and I must say it's extremely useful for adding support to mods you don't want to be dependent upon. If any major mod interfaces with another major mod without requiring that other mod to be...
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    Mod/Item/Stuff Ideas

    You mean like this? (Be warned the door can be pretty glitchy from experience should you use it).
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    IC2 is slowly dying out ?

    Check my post on page 3, about 5 posts down.
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    Mod/Item/Stuff Ideas

    There's a tophat? :eek:
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    Mod/Item/Stuff Ideas

    Derailing this thread even more than it already is, I got your hat and now it's like the only thing I wear, I feel like such a sir.
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    Questions about making mods and my over view

    I can't speak for Eloraam's background, but I believe that Alblaka was studying computer science in college when he wrote IndustrialCraft, so perhaps I worded it incorrectly, maybe don't start coding a major mod until you feel confident in your coding ability would be more fitting.