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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not ashamed to say I did the same as well. Terrafirmacraft has similar oregen, similar mining speed and grind in terms of making picks and such. But what they did so much better was the prospecting pick, different minerals spawn in different rock types, and the fact that a pick lasts one hundred...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Everything you have done sounds and looks correct. There's no error reading from the furnace after it has failed (such as incomplete structure)? Just for clarification you put one aluminum in, it completes, then one steel and it stops? That's super strange seeing as steel should (correct me if...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Personally I think one of my A.Miner II came accross a sapphire vein while mining something else and resulted in 3-4 stacks of sapphire. And I spent tonnes of time on bees and quadrupled the sapphires with combs (probably the thing I enjoyed the least out of this playthrough). As someone said...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I went through 1000 lazurite actually fairly quickly just because of lapotron crystals or energy flow circuits.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Since you mentioned Naquada fuel cells. What's the stats on them? I haven't been able to find and info.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yea I really would love to see conveyors instead of item pipes. I know Greg will never do this due to performance junk though. Does anybody know how conveyor covers work with immersive engineering conveyors? I would assume they work similar to hoppers. Item pipes just don't have the same...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I enjoyed the LHE and HP turbines quite a bit. I've skipped using oil for anything except for circuit products and abusing the quest system. I just finished my first assembly line, and honestly it was quite a big process. Mostly just IV robot arms. I upgraded at least 3 of my common used...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Lol true story. I came accross this stuff, PTFE for a school project once. Told peers it had exactly the material properties we needed, and would save our project (possible slight exageration). I felt good, felt like I had come up with a genuinely innovative solution and design. I had (and still...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Whatttttttttttttt. I've never tried the sensors on multiblocks before. Damn. Long ago I tried using the sensor on the batbox being fed solely from the turbine and got nothing all that useful (without timing and calculating eu/t output manually). Thanks for the tip!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As stated, ended io is probably your best bet. I personally just used a magnum torch, with the cheap enderio lights where I want light as I like mood lighting on occasion. Ztones had some nice lamps too, again cheap and somewhat modern if not a bit clunky. Pig man spammers are very useful for...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I though the same until someone posted about how good fluxed electrum are for a turbine material. Basically cut my expected number of turbines in half. Would love to see your setup if you don't mind once you're finished, I haven't seen many LHE setup photos.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Most common issue that causes this is having thing in front of the turbine. Anything, such as a torch, or light, hell flux from Thaumcraft might even cause it to stop. I've found that sometimes it will work with forge multiparts in front, and sometimes it won't; not sure why. Yea I'm well...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My god. I expected it to be tough, but christ are the open computers recipes tedious. I'm making PCB's in batches of 10-20 and just eating through them. I've gone through at least 3 full drums of cracked heavy fuel just to get enough naphtha for the epoxy. I would seriously love it if...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In the past it's just returned the oilsand ore blocks. Not sure if it still does that or not. Question about Plutonium 241. Only way to get it is to centrifuge ~45 plutonium 244 dust? Seems bizarre to matter fab up 50 plutonium ingots from nothing, then centrifuge them all mostly into nothing...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not sure if I've read it anywhere, but I can confirm that maintenance problems do require more eu/t, not just more eu overall. I've mistakenly only used 1 battery to buffer power to my EBF before while it had a maintenance problem and its stopped halfway through the process. The changelog...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Single player. I think I had 3 anchors active. 1 with a 3 chunk radius, the others with just a chunk or 2 radius. So main base had the 3 chunk radius (7x7 chunks loaded I would assume), the other 2 were just for bees or drilling, so much smaller radius. Oddly enough everything was fine at my...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In single player, I cheat in chunk loaders. It's a technical problem, not a gameplay mechanic. If it could be ensured that my base would load/unload all as a single unit to avoid these issues, I wouldn't even need them at all for anything other than remote mining/drilling. Btw I had an issue...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Weird. Also I wasn't aware that ash was made during tungsten steel. Only way I could see that happen is if your conduits couldnt keep up with the EBF, which is unlikely with Tsteel. I've had that happen with steel though, ended up needing to upgrade my logistics pipes extractor to a MK2. Is...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Don't think so. Options are more blast furnaces or more power. Blast furnaces are cheap, unless you're talking highend coils, but by the time you're at tsteel/hss coils power shouldn't be an issue.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ummmm what just happened?! I was waiting on my bees, didn't hear an explosion or anything, go to use an autoclave and I have no power. Confused, I go to my battery buffer and it's gone with the lap crystals on the ground. It was a 9 slot EV batter fed directly into a HV transformer that feeds to...