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  1. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    First off, a bug report: Gold Wire Motors require a part that doesn't exist (sawblade-7.name, or metadata 7), where instead they should require a gold wire (wire-1, or metadata 21). This is with standard recipes. Next, I'm looking to make a pack with Factory Tech integrated into the progression...
  2. mathwiz617

    The Factory Grows - changes and feedback

    So, I have a mod list and an idea. I want to create something kinda similar to IE:E, with a bit of Continuum, and just a dash of underused mods shining through. However, it's 3AM, and my mind is getting a bit fuzzy right now. So, here's a link to the list of content mods...
  3. mathwiz617

    Mod Feedback ChromatiCraft questions and suggestions

    Are the brown runes on the North/South sides or the East/West sides with the casting you're having trouble with?
  4. mathwiz617

    Problem FTB IE 1.7.10 ME to Deep storage issues

    Hmm... that's something I don't know how to fix, then. Sorry. It seems you're on the right track, but someone else will need to help you here. Perhaps it's a problem with having a recursive subnet?
  5. mathwiz617

    Problem FTB IE 1.7.10 ME to Deep storage issues

    Just the 11 glass fiber cables in the subnet. If the lights on the cable turn off, you're trying to place too many channels there.
  6. mathwiz617

    Problem FTB IE 1.7.10 ME to Deep storage issues

    It looks like you're trying to stuff 9 channels onto a single subnet. There's the interface and 8 storage buses. Try replacing the cable on your subnet with smart cable, and you'll see.
  7. mathwiz617

    Mathwiz617's 1.12.2 builds

    Yeah, I know, but the anvil recipe has a chance of 2 slag.
  8. mathwiz617

    Mathwiz617's 1.12.2 builds

    This is an add-on to above... a fluxed phyto-gro maker: An igneous extruder sends cobble to two pulverizers for sand, which is then split between a compactor for sandstone and an induction furnace, with excess being trashed. The sandstone is re-pulverized and recycled for nitor (four...
  9. mathwiz617

    Mathwiz617's 1.12.2 builds

    I bring to you my latest, probably not sustainable, power source! I'm doing this in creative mode, though, so go big or go home! Two aqueous accumulators provide water to five phytogenic insolators, one of which is growing papayas, the other four plums, both using Pam's saplings. These use...
  10. mathwiz617

    Does anybody know...

    Perfect, thanks!
  11. mathwiz617

    Does anybody know...

    What are the exact odds of not using phyto-gro in a phytogenic insolator? Specifically, I'm using a monoculture cycle specialization and a single nutrient recovery augment. I'm trying out a new power generator idea, and losing a fluxed phyto-gro is possibly a big hit to any potential power...
  12. mathwiz617

    Mathwiz617's 1.12.2 builds

    I'm back on Revelation, after a couple months playing other modpacks and other games - mainly Factorio. With the Factorio mindset of "must have perfect ratios" stuck in my mind, I'm back to building tech in a creative test world. So, one build I saw online took resin, turned it to tree oil, and...
  13. mathwiz617

    [SOLVED] Infinity Evolved - Expert Mode - Ferrous Bee Not Breeding?

    Ferrous bees produce iron, right? You may need iron ore or a block of iron underneath the apiary.
  14. mathwiz617

    Just Wondering if anyone wants to...

    Ah, that I can do. I'm no DW20, but my modded Minecraft knowledge is still pretty extensive. What I can't do is design buildings and bases very well (I tend to live in caves and other hollowed-out areas, chests and machines scattered semi-randomly). If you want, I can pm you my discord info. My...
  15. mathwiz617

    Tinkers Tools for 1.10+

    Regardless of whether you buy it or not, TInker’s 2 was designed for more balanced tools. There is no more “best combination” for everything, only situational combinations. Yes, there are OP combinations, but they aren’t perfect in every situation. Besides, if you’re looking for better tools...
  16. mathwiz617

    Just Wondering if anyone wants to...

    I'd love to be on a server with you (and possibly others). I'm not quite sure how well my computer can take recording my playing, but I'd at least try. Same time zone, though I'd probably be on quite a bit more often than just in the evenings. Just gonna say, though, that I'd much prefer...
  17. mathwiz617

    Bug FTB Crackpack Galacticraft Sealer Issue

    How much power does it take, and how much are you giving it? It may be that while checking, no power is used, but the power that builds up in that time only lasts a few seconds. If that's the case, then you need more power production.
  18. mathwiz617

    Mod Feedback ChromatiCraft questions and suggestions

    Did you pick them up? If they turned into another item, put them in your lexicon. If not, you need to progress more through the mod. The reason you didn't find any on your server is likely that they were all taken by the time you got there.
  19. mathwiz617

    FTB Revelations - Power converting

    AFAIK, there's no straight conversion for RF -> EU. Lava, though possible, is incredibly lossy. What I did was get far enough using standard IC2 generators to make a macerator and a semi-fluid generator. Then, on the RF side, a carrot farm (garden cloches work well, or you can use phytogenic...