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  1. mathwiz617

    Modded challenge map: The Ender Wars

    Well, I had a hard time coming up with ideas for the map layout, so off to Google for a procedurally generated landmass map: That got the creative juices flowing. The continent on the left, I'm going to call New Craft City. It'll be one huge city, with towering high-rises and loads of dark...
  2. mathwiz617

    Modded challenge map: The Ender Wars

    I appreciate the offer. Right now, I'm still designing the concept, thinking of areas/challenges, finalizing the mod list... I've got a lot to do.
  3. mathwiz617

    Modded challenge map: The Ender Wars

    One thing I've been thinking of doing is using Integrated Dynamics/Tunnels to check NBT data to determine whether the wool you place in a box next to the Victory Monument is crafted or found in a reward box, then place that on the monument for you. That could then trigger events throughout the...
  4. mathwiz617

    Modded challenge map: The Ender Wars

    So, with new ideas almost constantly spilling from my mind, it's no surprise that I'd eventually get around to something like this. I'm a huge fan of mods, and a huge fan of challenge maps, vanilla or modded. Screw Skyblocks though, I'm tired of that. I'm thinking something like the old Super...
  5. mathwiz617

    Mathwiz617's 1.12.2 builds

    So... after giving up on the last pack idea I had, I quickly came up with a new one. Remember old challenge packs like ME^3 and the like? Even dating back to 1.2.5, I've loved challenge maps, and always wanted to make one of my own. Of course, being who I am, I decided to complicate things with...
  6. mathwiz617

    [FTB Infinity Evolved] I cant access items from my ME-Network

    If you make an export bus, can you automatically export items from the network?
  7. mathwiz617

    FTB infinityEnder dragon spawn methods (no draconic evolution or biome o plenty)

    For 1.7.10 (FTB Infinity)? Unlikely, as it doesn't exist for that version.
  8. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    There are two parts that go in the drill, correct? The drill and the motor? If I’m right, those are likely modifiers for all types of drills (0) and motors (1) that go in the machine. So, if you increase “S:"OREDRILL:1:lifespan"=1.0” to 2.0, all motors will last a minimum of twice as long.
  9. mathwiz617

    RFTools Dimension Energy Cost Bug?

    The dimension tab will automatically fill in missing parameters with random dimlets, which will increase the RF/t cost. It likely made the solid terrain out of some kind of ore.
  10. mathwiz617

    Request GT New Horizons Crash Log (Technic Launcher)

    Try moving your character. If that doesn't work, then /kill. If that doesn't work, reset your player.dat file. After that... I don't know.
  11. mathwiz617

    Request GT New Horizons Crash Log (Technic Launcher)

    It seems you have a ticking entity in your world causing the crash. If you can, open that world in MCEdit, and find any entities at (x:-1094, y:81, z:-183). Delete anything in that space, and you should be good to go.
  12. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Umm... how is the biosynthesis machine supposed to work? Currently, it'll eat one mob drop and produce an infinite amount of that mob, but only if there's another of that mob drop in the input slot. EDIT: I'm having trouble with the mob disassembler as well. It won't seem to accept items...
  13. mathwiz617

    Bug Help me! This is annoying

    Sounds like a massive lag spike. Try taking a screenshot of the F3 screen.
  14. mathwiz617

    The Factory Grows - changes and feedback

    I have my own private changelog, but I decided I'll post the highlights in this thread. I like to get feedback every once in a while, too. Let's see... I removed EFab (no real use for it in what I'm doing), reduced ore gen (by about half), added ores to the terraneous extractor list (iridium...
  15. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    You may want to update the CraftTweaker guide on your CurseForge page - you currently make no mention of the boolean for "can stone parts be used for this?" EDIT: Also, it seems that you have the output/input items backwards in the compression chamber integration documentation - you listed...
  16. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Finding more bugs! The electroplater, even when filled with sulphuric acid and requisite parts, refuses to process ground ore chunks. I think that this has to do with the fact that there are two recipes with this same input.
  17. mathwiz617

    The Factory Grows - changes and feedback

    Ah, ok. I was planning on having it be more expensive to get monster dust this way, but I can scrap that idea. I was mainly thinking about it because I had Woot, but I removed that. How would you feel about me using other mods' (for example) sulfuric acid in place of yours, so long as these...
  18. mathwiz617

    The Factory Grows - changes and feedback

    I'm thinking of adding custom items using ContentTweaker. For example, a "Monster Reactant", made from rotten flesh, bones, spider eyes, and gunpowder, which then can be combined with sulfuric acid to get a "Concentrated Monster Reactant", then combined again with liquid glowstone to get monster...
  19. mathwiz617

    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Oh, that sounds fun! On another note, there's a bug causing crashes with the book. When viewing the entry about energy core stabilization (page starts with "Several things can go wrong"), clicking one page further will crash the game (not sure if client + server, or just client). EDIT: The...