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    [Question] FTB Infinity Weapon

    I don't know how you define "early-midgame" seeing as Enderium is the joint endgame of two different mods (unless Expert Mode changed something, but you didn't mention that in your post). It actually is pretty hard to one-shot an Enderman through raw damage without crits, potions or a...
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    Bug AE2 Quantium Bridge breaking

    I'm not too familiar with the storage cell environment, are you sure you're giving it all it needs in terms of power, chunkloading, multiblock environment and so on? And several dimensions systems include "partial reset" features, for example the obsidian platform in the End regenerates every...
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    Bug AE2 Quantium Bridge breaking

    What happens if you place other blocks in the place where the Quantum Bridge should go? Do they pop off too? Does this happen to any Quantum Bridge you build, even linking two locations in the overworld? Ideally try both almost next to each other, but far away from your main base. If that works...
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    Bug AE2 Quantium Bridge breaking

    No idea on the breaking part, are you sure the blocks are actually breaking or could they just be "popping back off" due to client-server-desync or something like spawn protection? Are you sure there are no mobs (Witchery has some invisible ones, not sure if they can break blocks), AoE effects...
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    Mod Equivalents: Need something like that? Ask here!

    Added some more obscure options, especially magitech mods which tend to be a little more complex or less efficient. All my additions are based on FTB Infinity with default configs, so some input for mods not included in that pack is still missing. Nothing on Draconic Evolution either. Also added...
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    Mod Equivalents: Need something like that? Ask here!

    Launching: Thaumcraft boots or Botania sash (requires ground) Thaumic Tinkerer Ascent Boost enchantment (requires ground) Leaping potion effect (at least Botania has it, also given by vanilla beacons) (requires ground) Thaumcraft Sword of the Zephyr, TT Uprising(Upsurging?) focus Blood Magic...
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    What mod items would you like to see a return in 1.8.9?

    Yeah, ignoring the "getting updated" part, especially since you'd have to check for specific items/functionality. Warding focus (or equivalent make-non-tile-entity-wither-proof device) Carpenter's Slope Painted Glowstone (EnderIO) or Carpenter's Block with glowstone (re-skinnable light source)...
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    Calling All Infinity Players - A Community Guide

    Armour: Most modded metals can be crafted into armour or weapons in a pinch. Bronze is cheap and frees up iron for progressing other mods. Most midgame sets are good when you get them, but don't invest into fully upgrading something like Dark Steel if you intend to replace it anytime soon. Fully...
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    Thermal Expansion Energy Production.

    The main reason I dislike reactors as a starting power source is the dependency on a single non-renewable (pre laser drill, anyway) resource. Piling up the yellorium is inefficient too, but a medium-size MFR treefarm can fuel Botania, Thaumcraft, construction and RF demands and solid fuel is way...
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    Thermal Expansion Energy Production.

    I don't know how the "fuel efficiency" stat works for EnderIO, I just dumped a piece of coal into a newly placed Stirling and waited for it to run out XD Your math seems off though, since the base burn time is 1600 ticks and the Stirling reduces it, less so with upgrades. A double-layer...
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    Thermal Expansion Energy Production.

    16k/>40k/>80k total RF per piece of coal, at a power output of 20/40/80 RF/t. And 40 iron (+40 redstone and a ton of stone) would give you 40 unupgraded Stirlings for a total of 800 RF/t, assuming you can somehow fuel them all. And if you upgrade all of them that's 3200 RF/t with no additional...
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    Thermal Expansion Energy Production.

    Stirlings produce 16k RF baseline, just over 40k with Double-Layer, and well over 80k with the Octadic upgrade from a single piece of coal. The initial setup cost is vastly lower than even the smallest reactor, and upgrade materials can be synthesised "for free" using an EnderIO/MFR powered...
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    Thermal Expansion Energy Production.

    Survivalist Generators are more efficient than unupgraded Stirlings, yes. However the cost of building several of them can be prohibitive in the early game, costing 3x the iron and redstone for 1/4 the power output. Coal (to offset the loss in efficiency) is plentiful and in low demand compared...
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    AE2 storage cells

    First of all figure out what is filling your drives. If it's some auto-import farm use an ME Level Emitter to shut it off. If it's trash you don't want anyway set up an Export Bus into Matter Condenser (or any other trash can). If it's a specific kind of items that's impractical to store on...
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    Thermal Expansion Energy Production.

    A few tips on solid fuel setups: Use EnderIO Stirlings instead of ExtraUtils Survivalist Generators, they cost less for a higher power density even before upgrades, and coal is plentiful for reserve fuel. Vanilla hoppers can fill a few generators early on while you go on mining trips. Basic...
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    Open 1.4.1: [1.5.1] Derpy Runic Matrix (stability overload?)

    Nope, standard Infinity pack with a few content mods disabled. It still works fine in my test world with a more modest altar setup (~20 candles), and I only noticed the problem after adding all the skulls. In fact the very same altar had no problems with only half a plane of skulls, but the...
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    Thaumcraft warded blocks...

    Try the Aura of Expulsion ritual from Blood Magic. Witchery might also have something of the sort, but I haven't played with that one yet.
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    Open 1.4.1: [1.5.1] Derpy Runic Matrix (stability overload?)

    Version: 1.4.1 What is the bug: The Runic Matrix from my Thaumcraft Infusion Altar behaves rather strangely while active: Upon activation, rather than shaking a bit it jitters a full block space to either side, then, during the crafting process it orbits the central position, potentially...
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    Open 1.4.1: ExtraTiC vs. Infinity

    Are you able to create RedAurum with the same ExtraTiC version as in Infinity within a custom installation? I don't really know the purpose of ExtraTiC though, since Metallurgy isn't included and the TE metal parts seem to be from basic TiCon. How should one denote a genuine beta/work in...
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    Open 1.4.1: [1.5.1] Dragging a trigger to the trash in Steve's Factory Manager stops the server

    I believe I've managed to crash it even with non-Trigger components, in singleplayer 1.5.1. The crash may require the deleted block to once have had a connection (currently connected also counts), and/or being within a Group. A complete reboot of Minecraft allows me to perform the exact same...