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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    We plan to keep Mek 8 up to date. In fact, we updated it with 1.3.3 to resolve the crash with logistic transporters. We can't update any further, however, until all of our mods are compatible with Forge 13XX +. They may already be, though, just haven't checked every mod yet, but we certainly are...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    The official server's map has been RESET! Come by and get a fresh start with fresh worlds. We also switched back to Cauldron to vastly improve server performance. Whitelist has been removed.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Updated to V1.3.3! Changelog posted in OP. Here are some screenies of new recipes and whatnot! Enjoy!
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    If mod authors TRULY didn't want anyone to create mods that added features that went against their mod's design intents, then they would keep their mods closed source and not develop APIs for them. When a mod developer opens their mod and makes an API, they understand that this will allow...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Well, we always zip our modpack downloads with the 1.7.10 folder empty, so that mods can grab the latest versions of their dependencies. If you run into an issue where a dependency's link is *consistently* broken, let us know, so we can reach out to the dev and let them know. If all else fails...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    We can add you. What's your MC name? Also, we are working on making the official server a greylist. MyTown has been added as well.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Quests have been re-uploaded, and the link has been updated. Just to be sure, you can grab it there or from the link in the OP: http://cloud.rbservers.org/index.php/s/eebdWxPvsiKLxNo/download
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    I'm pretty sure I included the libraries in the latest version, but just to make sure, go ahead and delete the library folder and install a fresh Forge server by grabbing version 1291 for 1.7.10 from the Forge website. I will look into the quest issue today and get it fixed. Also, if...
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    We ran into an issue recently where the Technic and quest downloads were broken. It's currently being fixed, though. Also, there should be new quests in the next update.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Awesome. If you need it to be tested, I can toss it on my test server. Currently in the process of updating our modpack over the weekend, so I have my test server up for that. And if it checks out stable, I can include it in our latest version of the pack and gather feedback from our players. We...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Will this work with Thaumic Energistics? I can already see this being incredibly useful when combined with level emitters. I run a wisp spawner, which drops primarily primal aspects, which I then toss into an alch furnace to break down into essentia and pipe it into me ME network. Being able to...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Ah, ok. We threw the latest version into our recent pack update (still WIP), which I'm excited for. It'll make it much easier to use mana for things like agricarnations. So, that means, so far, I can move blood, mana and essentia through my ME cables. WOOHOO!
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Mekanism? Sneak peak pls? =O
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    We are actually working on an update now! =D There's a lot though, considering we are disabling the Twilight Forest and adding recipes for all of the items.
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    [1.7.10] Rebirth V2.9.10 | Mekanism 8 | Custom Mods | Very Stable | 7/24

    Streaming the pack now! http://www.twitch.tv/rebirth_gaming
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    Minetweaker and modtweaker. What ways do you use it?

    Oh, I know, but I figured that players by that point may want more than just a handful. Since players often farm Gaia II for the artifacts, I wanted to put the extra spirits they get to use. Allowing players access to more overgrowth seeds during late game Botania allows them to create more...
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    Minetweaker and modtweaker. What ways do you use it?

    You can adjust loot tabled with it? I've been using CustomChestLoot (?) for that, which basically just grabs each type of dungeon chest and dumps the contents into a .txt, where you can edit the contents, drop chance, amount range, etc. However, speaking of Thaumcraft, I noticed that the Pech's...
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    Minetweaker and modtweaker. What ways do you use it?

    Alfheim recipes? Interesting. I wonder if I should have done that for the overgrowth seed, although I'm not sure how. Currently my recipe is using a handful of Botania items plus gaia spirits to craft it, but I wonder if I could go 'craft something > toss in portal > get overgrowth seed' while...
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    Minetweaker and modtweaker. What ways do you use it?

    Hey everyone, We run a custom modpack, and included is minetweaker and modtweaker. We have been using it to add further compatibility across mods and implement balance and recipes where needed. A few examples of things we have already done, and plan to do: Added a recipe for Botania...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Woah, really? I wonder if I'm on the right version for that. Either I'm not, or I completely overlooked it. And a GitHub!? I swear I searched for one before... maybe I'm getting confused with another mod not having one. Woops.