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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Yea, it's an issue with mod conflicts regarding early game progression. There will be a fix soon, but for now, you will need to skip this step in early game progression via creative or something. Here's what's happening: MineFantasy adds sharp stones, which you're supposed to get from punching...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Version 17! Here are the current and upcoming changes: Buildcraft has been removed, and instead only included the BC Core and BC Energy modules. This essentially means that the only BC components in the modpack are the engines, the gears, and the oil and fuel. Our decision is behind this is...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Now on version 10. Added Minetweaker support for Minefantasy2. Also, WE NEED BETA TESTERS! We need people to play the beta and provide feedback. No, there's no trading yet - we are focusing on play testing mods and ensuring they work well with one another, and implementing balance and progression.
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Now on V7 Updated Tradecraft to fix an issue with boats not rendering on servers. Removed Smallboats. It's way too buggy on servers. Boats appear to teleport/spaz out. We will be adding our own boats to Tradecraft anyways, and should be better optimized for servers. Added the certificates...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Updated to V5. Added CustomStuff. Quadrum seemed to be outdated and no longer being maintained. Looking at CustomStuff, it seems way easier to use and more feature rich, letting me add custom items to the pack, which will be necessary for creating custom NPC-sold items and trade ingredients...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Yea, I noticed. I'll have to remove Ad Aqua, then. I had Ad Aqua laying around, so I stuck it in alongside Ex Comp
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Updated to Beta V4 Added Project:Red Added Ex Compressum Added Ad Aqua Added MineFantasy 2 Added FTB Utilities Removed Cogs of the Machine Updated Tradecraft - added the trade boat Updated Better Beginnings - Minetweaker Support The test server is ONLINE! More info here...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Hello everyone! Sorry I've been gone for a while. I kinda got hit a brick wall with development with several core mods, but there's been enough updates to them to continue development. I've also been busy IRL, and got side tracked with a lot of things. I think in order to really pull this...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Sorry, I forgot to update the OP. It's now being hosted on the Technic launcher. Stick this in the Technic launcher's search box: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2245125-wip-metalforge-the-blacksmith-mod?page=5#c97 Or, direct download from...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    You're more than welcome to submit builds. I've created a flat world on the test server for players to make builds, and then save them directly to our server. Alternatively, you can submit your builds here or on our forums.
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    In our latest version (0.0.3), we've allowed all vanilla animals to drop bones. Zulu animals still don't drop bones - I'll have to configure that separately, but bones should be easier to get now. There's no profession system (yet). This is something that's still being discussed and planned out...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Modpack is now in early beta! See details here: http://rebirthgaming.org/forum/tradewinds/5/
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    I have an idea that I've already hashed out, based on an old mmo I used to play. Since the server will have pre-built cities and outpost towns, this will be a great fit. This idea will also punish the unprepared, reward those who are, and emphasizes the need to obtain currency to purchase...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Between this, and using actual biome names, I was able to get it to work, so thanks! Update time. A week or so ago, I had opened up the pack to private requests for an early alpha version. One of the biggest complaints was the sheer amount of load times for new worlds. This was expected, as...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Welp, I've hit a snag and can't for the life of me figure this out. Calling all CoFHCore experts! I derived a list of biome IDs and which ores to restrict to certain biomes. Using CoFHCore, I created this config, but for some reason, it's just not working. The ores don't spawn, at all, in my...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    We're already using Climate Control, which does something similar. In fact both CC and BT are now dependencies for RTG (either or, not both)
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    Request MT3 support for Better Beginnings

    Didn't even think of it like that, considering it's not really an issue. I'll give it a go.
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    Request MT3 support for Better Beginnings

    This is a bit of an odd request, especially since I do not own the mod. But I also don't know how to mod, so I was curious if anyone around here was bored enough to do this. I'm currently working on a modpack. It will feature some early game progression. Nothing too hard, but I am trying to...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    Finalized ore unification! Here is a breakdown of ores and their sources. This is NOT the biome specific list, as that is still in progress. ** Metalforge doesn't yet have a config to disable ores. I noted those with asteriks. They will be disabled as soon as the mod is updated to implement...
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    Tradewinds (BETA 0.0.52) - A trading based modpack.

    I actually took a look at that one. Both do more or less the same thing. I guess it's a toss up between the two. Might get a vote. AA is easier to manage and probably much more aesthetically pleasing. Now that I think about it, I can still do hidden treasure maps with AA. Hmm. Decisions...