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    [ 1.7.10 ] SIEGED [ JamPacked2 ] [ HQM | Reikas ]

    This modpack is extremely similar to the one I made, but never published xD It was called Under Siege, had a story about a prospering world that got invaded by monsters through a RIFT, and you were being hunted down as the last survivor. lol
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    [ 1.7.10 ] SIEGED [ JamPacked2 ] [ HQM | Reikas ]

    It's Special AI mod by FatherToast. It adds multiple AI config options, including mob griefing
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    Modtweaker isn't working how I planned

    Go figure. My issue wasn't even the ore dictionary entries. I ended up accidentally deleting a parenthesis in the middle of one of the redstone furnace recipes.
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    Modtweaker isn't working how I planned

    Nah. I forgot to mention, I realised that issue a while ago, so I am gonna remove all Ex Nihilo ore block recipes except for the dust ones. Because dust blocks cannot be hammer broken into anything but itself. I also forgot, again, to mention the error report.
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    Modtweaker isn't working how I planned

    Hello again, I have another issue I am hoping you guys can resolve for me. I am currently trying to add oredictionary entries so that all the Ex Nihilo ore chunks can be used together. As in, I can make a chunk of Broken Gravel Ore using 3 broken gravel dust, and 1 broken gravel chunk, or any...
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    Modtweaker isn't working how I planned

    YES! It worked, thank you. I had to enable file extensions, which was apparently a thing.
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    Modtweaker isn't working how I planned

    I am asking for a pretty size able favor, but could someone either try to do what I'm doing and see if it works, or at least show me an example of a custom script they made on mine tweaker 3? Also, it would seem to me that it is most likely something higher up, and not the script itself. I am...
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    Need help Enviromine configs

    Yeah I tried out the suggestions and they worked. Thank you!
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    Need help Enviromine configs

    Oh okay.. So if I changed the plains biome instead, it would work?
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    Need help Enviromine configs

    I'm experimenting with another modpack, one that is considerably hardcore and focused on survival in a lightless void. I want to make the water salty, but the enviromine configs don't seem to be applying that specific biome change, but the other changes such as air quality in that same file are...
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    Modtweaker isn't working how I planned

    I am so confused. Please keep in mind that I don't make scripts, like, ever. First of all, mods are located under minecraft, and so are the scripts. Second, how do I format a file to be zs? Do I just type .zs at the end of a file to change it? I have already done that if that's the case...
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    Modtweaker isn't working how I planned

    Gaaah. I added the semicolons, I lowercased Minecraft, but still there are no in game changes. Could it have something to do with where I put the script? Unfortunately, no tutorials helped me on that aspect at all. Actually, no tutorials really helped me do anything, I've just been copying and...
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    Modtweaker isn't working how I planned

    Exactly what I have written in the script currently. The first custom recipe you see, with cobble9, is the one I made. The other 2 were copied and pasted directly from the wiki, so I could see if those would work or not as well. val cobble9 = <ExtraUtilities:cobblestone_compressed> val cobble81...
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    Modtweaker isn't working how I planned

    I have been trying to use modtweaker to add a custom pulverizer recipe, but even after I do what seemed to be exactly how the tutorials did it, still doesn't work. For example, I tried to make a recipe that inputs compressed cobblestone and outputs 9 sand, and sometimes dirt. I tried restarting...
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    How to lower torch light level

    So I am actually working on another modpack, and it's focused on darkness in a way similar to Obscurity. In the modpack, the player for a while needs to keep the base's power high or the electronic lights turn off, and it's complete darkness, causing mobs to spawn and you to be blind. But I...
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    Dungeon Crawler: Modpack WIP, Need YOUR Suggestions!

    *SUGGESTIONS* Anyone have any suggestions to help me out? Don't be afraid to give me any ideas that you'd like to see in my modpack. Whether it be a map addition, a mod addition, or whatever else, go for it. But do keep in mind, of all the suggestions, these ones are the most likely to be...
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    Dungeon Crawler: Modpack WIP, Need YOUR Suggestions!

    *INFO UPDATE* Regarding the poll, thank you all for voting. Here is the great part: Because of how I heavily changed the method of finding/entering dungeons, it is more or less automatically grief proofed. Simply spawning in the dungeon makes you adventure mode, and until I see potential holes...
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    Dungeon Crawler: Modpack WIP, Need YOUR Suggestions!

    I could be mistaken, but I checked configs a second time, and there are no block lists for ship absorbing. Did you find the config that determines that yourself? If so I would like to know where *edit* I just realised something.. Now that dungeon finding is based on warping to specific areas...
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    Dungeon Crawler: Modpack WIP, Need YOUR Suggestions!

    *UPDATE* I have come across 2 issues, 1 is more minor, and one is a game changer. First, the minor issue. When custom editing an item with the All-U-Want mod, it removes all added damage. So, if I had a diamond sword then edited it with All-U-Want, it would have the damage of a fist until I...
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    Dungeon Crawler: Modpack WIP, Need YOUR Suggestions!

    *UPDATE* I am hoping to fully implement a more balanced armor system. Since some dungeons will eventually have monsters that do more damage than a player can even survive in 1 shot, it would make sense to add armor with really high protection. But if I did that, people would just use their high...