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  1. Paul17041993

    Would you build this?

    whoops, ok so I hadn't noticed I accidentally built the solenoid a block lower than the rest of it, however after fixing that and breaking > placing again its still not working, the plasma just shoots straight out... the fact that I have to break the injector to place the toroids next to it...
  2. Paul17041993

    Would you build this?

    hadn't actually noticed that, but yea, shouldn't be the cause though as its not even getting to that point... actually no, that's a render bug, they are in fact rotated correctly, but upon taking the shot their transforms must've been un-set (which points to crappy render code, but minecraft is...
  3. Paul17041993

    Would you build this?

    know what the specific issue here may be? from what I see it looks like the toroids are too close, of which if that's the case than @Reika you need to update/add a note to your tute vid that that particular layout nolonger works :/
  4. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    figured it was thaumcraft at fault there, guess the shear damage the bedrock sword does just exposes the flaw behind the runic armor's [hacky?] protection trick, just wasn't 100% sure as the thing breaks mekanism armor on mobs almost always before I even kill them... could have been protection...
  5. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    half pissed off a friend cause I destroyed his runic armor and harness (they don't use damage) with a bedrock sword, you don't use some hacky break enforce code do you? (if you're just doing standard apply-damage-to-player then please ignore this question and Ill report a thaumcraft bug) other...
  6. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    makes perfect sense that the contained fluid is affected by the environment and vice-versa, being an open-container and all, however, lubricant in an ambient temperature below zero creating a negative temperature so intense it freezes anything around it moreso then they already are, the logic...
  7. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    ok @Reika , seems to be another issue, apparently a reservoir of lubricant in an alps biome == a reservoir of nitro... why are reservoirs temperature-active when they have fluids that it shouldn't...? ._.
  8. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    yea, just suggesting potential (semi-realistic and simple) additions that can be done in the future, main idea is they can allow flexibility without needing excessive gearbox setups etc. almost considering making these additions myself in an add-on mod, assuming you would allow such to be done...
  9. Paul17041993

    I wonder how many old members exist that are still "new" XD hope you had a good birthday though...

    I wonder how many old members exist that are still "new" XD hope you had a good birthday though, hadn't actually noticed how close it is to mine, april seems very common...
  10. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    yea I meant a kind of unit that could dynamically adjust the current flow, and yea I wouldn't expect a realistic transistor unless you wanted to go the mile and add capacitors, chokes and all that other jazz too, atm the relays are only 2-state so a similar setup involves a block of those...
  11. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    ok awesome, got all your mods updated to v22 and everythings golden, were some mild ID conflicts, mainly ones that were out of the scope that the FTB team assigned, however had to leave tile#2 in expandedredstone on its default as both b1222 and b1225 were already used, corium fluid also oddly...
  12. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    version is the same that the latest version of the Monster pack has, more then likely Ill manually update reactorcraft to a newer version later on in the week. and yea, definitely found the problem, and its almost exactly what I was expecting... nobody wants [particles] to live forever! was...
  13. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    ok bit weird, it seems a little better then before despite not changing anything, however I believe the main source of this issue is just the shear amount of chunk updates (2 per frame) happening on this system from the neutron entities and the steam blocks, move to one side to load more chunks...
  14. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    anything? @Reika ? might be able to get back to this this afternoon, try on a dedicated server from scratch and see how it goes from there...
  15. Paul17041993

    [Monster pack + extra, 1.6.4] Reactorcraft and a strange tick issue.

    Ok just recently I started screwing around with reactorcraft, worked out how it all works and can set things up, however, I seem to have encountered a severe tick bug, in that every now and then the entire server (client server) will lockup for about ~5 seconds, but then continue as normal, so...
  16. Paul17041993

    Would you build this?

    multiple fully-automatic gregtech FRs back in the old mindcrack pack (gen2 FR, after the major pack update), outputting ~127KEU/t 24/7 was pretty straightforward, so this is obviously going to be on my to-do list. I wonder how many layers can be done before it becomes impractical... ;)
  17. Paul17041993

    [Official] We Need Your Help - Launcher Ideas

    problem is that this is actually the minecraft code itself that does this, and after yay version it was they "fixed" it by letting it grab the actual playername from the account, of course if the servers are down then you're stuck on your email. Not sure if you can still override the playername...
  18. Paul17041993

    [Official] We Need Your Help - Launcher Ideas

    ok, after some meddling with the launcher lately, I have a couple of recommendations, may have been mentioned in some way already but I guess this would only reinforce them; - add custom mc profile support, in some way, or at least allow the ability for liteloader to be injected to an existing...
  19. Paul17041993

    [Suggestion] disable RAM maximum?

    that and java will fail to initialize if you set over 1.5GB on 32bit, not including permgen space.
  20. Paul17041993

    [Suggestion] disable RAM maximum?

    /\ /\ /\ heh yes that, forgot to mention you **SHOULD** be running 64bit java 7 (update 25 or later) ("JRE1.7_u25x64") if your not, well, aint you a silly squid then, you don't need 32bit installed unless you really need to use java inside a webbrowser or something, but even then you could...