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    server protection

    Without a doubt, grief prevention is the laggiest block protection plugin out there. If you are only running a 10man server then you will probably never notice it. However, if you ever get to the realm of 100+ players, the recursive checks will cripple your server. Stay clear of anything...
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    How to Lock your Computers&Chests

    The answer is in the section of the config that you're trying to configure. # Current and custom protections are defined here by their block name or id # If you use the Id, you MUST encase it in quotes, for example (chest): # '54': # enabled: true
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Any ideas as to why TT would conflict with plugins like Enjin Minecraft Plugin and Votifier? Enjin for example, will refuse to sync 9 out of 10 times but works 100% of the time without TT running. Seems to be some thread issues and I'm wondering if I can tweak the config anywhere to help? I...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Enet is flowing again with the spam, and actually the spammed stopped after 10 seconds or so.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Okay, for the most part it's really stable. Just a random crash like that every now and then. I'll take it over not having the mod.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Still getting those nasty thread issues on the latest: http://pastebin.com/rHLtGFKS
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    So far it's running great after a few hours of uptime. Our issue with IC2 power is resolved after several restarts too. If it's broke, we get that incessant console spam I pasted earlier. If it works, it's clean. And as soon as I typed this: http://pastebin.com/EpPGRSg5 Ah, I'll try 739.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    http://pastebin.com/U7SJfy3q (chestshop pulled) Btw, IC2 worked after a reboot or four. Weird. Just tossed on 737 as well. Hopefully that null thread issue will be gone and I can give you more information. http://pastebin.com/QZqbRQQt
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Working great so far. If that arises again I will probably pull ChestShop and pass along the crash report to you. Do you have any idea about the ic2 problem? Solars for example gain EU, but nothing is transferred out (tried replacing cable). You could use internal power on something like a...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Got it, trying now. That was an awesome bug though!
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    IC2 Loads and people can use things, but the EU doesn't flow to or from things like MFSU's.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    We seem to have a problem with anything that generates or consumes EU, they just flat-out don't work. No errors per se, just the normal console spam of: 2013-01-31 13:20:43 [WARNING] [IC2] EnergyNet.emitEnergyFrom: ic2.core.block.generator.tileentity.TileEntityGenerator@69601253 x,y,x: 264...
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Not sure if this warrants a ticket on git: http://pastebin.com/9sHP3Sxs Running BukkitForge 149 and TickThreading 673. Also starting with your recommended java options.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Ah, there we go. I had a few open already. Maybe it was from the first failed patch and I just compounded the issue?
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    The error does reflect the new path (when using the dev builds of course) if I change the temp. I have read/write on everything in that folder.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Yes, also needed to chmod +x to run it (then ran with/without sudo and to /tmp and my home dir - no combination worked). I'll patch on my desktop for now and upload the server jar and mods folder. If you have any other ideas, let me know.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I've done that too, before the -cp. I've tried running the very latest builds and the recommended. With and without sudo, in /tmp or in my home directory. No luck. Is this just patching the mindcrack.jar? Might be less of a headache if I do it locally and upload.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'm on Linux and as I said I sudo'd it.
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    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'm having problems patching. I've ran as sudo, changed the temp dir before -cp, and still this same error: 01-23 12:05:02 [SEVERE] [TickThreading] Failed to save patched classes java.io.IOException: Couldn't rename /run/shm/ftb/mods/RedPowerMechanical-2.0pr6.zip ->...
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    Mumble Setup Guide!

    Don't forget django: http://www.mumble-django.org/docs/en