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  1. R

    Lagging on Agrarian skies, wtf?

    do a virus/malware scan
  2. R

    Those little things that irk you about Minecraft

    that's on openGL actually. It provides no facility to generate mip maps on another thread so it hangs the main thread.
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    Those little things that irk you about Minecraft

    half the reason a field-o-solars (or wall-o-generators) lags is because each sends their own 1 RF separately each tick. Allowing them to act as a multiblock lets just 1 connection send all the RF that is generated The "see the sky" check is just checking the solar light level which is stored...
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    Those little things that irk you about Minecraft

    The power creep that has settled in. The core cause seems to be mods trying to balance their machines using power requirements. And then other mods coming along and upping the output of their generators to stop the laggy wall-o-generator to supply the power sinks. If the machines just used a...
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    Those little things that irk you about Minecraft

    use fluid storage bus+fluid interface instead of the normal ones. (will cut into the channels available for drives) or just create a separate SSD (or just a single drive) for liquids
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    Direwolf20 season 7 - Huzzah!

    it's more that he got the "what is best" info from other people and then sticking to it without double checking later when the mod updates. It's the same with his TiCo tools.
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    Direwolf20 season 7 - Huzzah!

    One of the things he should learn is breaking up the uniformity of the cubes with a contrast feature. In his thaumcraft building he made a band of contrasting blocks; He should have done the same for the BM tower halfway up. His greenhouse is just a mess. the main blocks should have been normal...
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    1.9 Preview

    now for the main question how many independent block states can be added? For E-util style pipes would need at least 2^6 states. For TE conduits it's 3^6 (extra state per side for connected to block). For (not counting textures though hoping that they can be specified dynamically)
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    Mod Mechanics you like/don't like

    But if there isn't enough foresight there will end up 1 method that will be considered superior to the detriment of all others, I can point to TiCo tools for examples, things you care about in a pick are mining, level speed and durability or repair/recharge and there is one set that has the best...
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    Ask a simple question, get a simple answer

    tl;dr MCedit should be updated to also include a translation table between the ID in the schematic and the block names (and do the translate when loading it)
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    Mod Mechanics you like/don't like

    the elaborate "rituals" of extra utilities. Making a stabilized division sigil is a obscure ritual that has no in-game explanation and no-one would think to even make the first step for (clicking the sigil on an altar in the end)
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    applied energestics

    There are 2 needs that AE2 fills that are connected to each other: Large storage and management (access, export/import) of items autocrafting using those items. Item transport is part of several different mods (thermal*, MFR, buildcraft, ...). You need at least one of those to play...
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    Those little things that irk you about Minecraft

    Most blocks that require you to drop an item on them are like hoppers, they immediately pick up and despawn the item, most blocks that drop an item will also put it directly in a inventory if one is there. Conveyer belts are just fancy pipes with special rendering.
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    Those little things that irk you about Minecraft

    I know, it's an (nearly) entire implementation of the .net runtime
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    Starting your ME Network for Newbies

    There are 2 kinds of subnetworks, the P2P net for long distance channel movement which is simple and the storagebus+interface subnet which has several caveats (master/slave; no crafting across them)
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    Those little things that irk you about Minecraft

    Don't forget crossplatform requirement, java is out of the box cross-platform With C++ each mod (or modpack) would need to be recompiled for each platform and there are enough mac and unix users playing MC to make that a requirement. Though having mods be DLLs that get loaded and hooked would...
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    Ask a simple question, get a simple answer

    it's the input/output buffer (1k each) tank which enables upgradeable LP transfer
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    Random Numbers Reference Thread

    and made much more complex by the global cap of hostiles for vanilla spawns and unlit caves.
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    Ask a simple question, get a simple answer

    you can restrict the insterface to use only a single CPU
  20. R

    What's your favorite season of dw20

    it depends on the dynamics of the people involved, you have people that naturally get in the lead position and guide the others through big projects and on the other side you have people that will happily follow those leaders and help out in those big projects. the first is often nicer to...