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  1. M

    Modular Word Ladder

    Atum, because we're at the point where an Egyptian deity is the best possible option.
  2. M

    [1.7.10] Let it End

    Ok let's try to read your comment: "If there was hunger overhaul I wouldn't have to eat a[sic] soon as I drop below 9/10 hunger wich[sic] is bad game design" So you're upset that there isn't hunger overhaul because you need to eat too often, in a pack that provides you with plenty of food, far...
  3. M

    [1.7.10] Let it End

    Looks interesting; I'm enjoying the symbolic resonance modpack creators(or at least you and gideonseymour) have been striving for lately. I can't wait to see how it's presented through the quests/mechanics.
  4. M

    [1.6.4] Running Red v1.1.4 [Jam-Packed][Hardcore][Magic][RPG][Good as Crash Landing!]

    Ok, I've crafted a water sigil twice and it won't register in hqm. Any ideas why?
  5. M

    [NOW PLAYABLE] The Abandoned House 2 [Jam-Packed] [145+ Quests] [Dungeons, Tech, Bees, Magic]

    Whatever happened to the server download for SMP?
  6. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Yeah, plenty of scowerin' already done, Only missing red/orange wools & the zombie trophy. Maybe there's one in the End I couldn't find? Or the Nether (please god no)?
  7. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    GAH finished the main quests, visited all the worlds, still missing some trophies/wool. Hunting through all of them... weeeee
  8. M

    What makes a mod new?

    Sorry, I word-vomit, it's a complex thought, I'll try to better organize this OK, the way I see it is there are maybe four or five types of mods, most mods being a combination of the types: 1. Energy systems(IC2, Thermal expansion, even Thaumcraft to an extent) These are based around building up...
  9. M

    What makes a mod new?

    There are literally hundreds, if not thousands of mods, but a majority of them are just re-skinnings of another. There are mods devoted to energy systems,better storage, new mobs, and new toys(stronger tools, guns, etc); is there really another category of mod though? The advent of HQM(which is...
  10. M

    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Any advice on finding a village? My friend and I were trying to do SMP, but couldn't find a village after a comically long amount of time. Generally I just push on, but it was putting a bit too much stress on the server computer, and we did pass 5 *dungeons on our journey
  11. M

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Ok, so a few issues here, the last of which game breaking. These are all from my experience while playing with a friend though, and we did move the world from 1.4.1 to 1.4.4: -In the Nether, there was no base spawned like the 1.4.4 quest said there would be(though flying spiders are the absolute...
  12. M

    [1.7.10] [HQM,Hardcore] The ButterFlutter - 0.0.1

    NOT THE BEES!!!! NOT THE BEEEEES!!!!
  13. M

    [NOW PLAYABLE] The Abandoned House 2 [Jam-Packed] [145+ Quests] [Dungeons, Tech, Bees, Magic]

    Aw right, SMP, me and my friends had been looking for something after Crash Landing and Agrarian Skies (challenge maps hell yeah)
  14. M

    Whitelist Server Phun Server | Direwolf20 v5.1.1 | 20 Slots | Whitelist | No Lag | TS3

    I was just saying that I have recently been on a server where I set up some public access machines, and they were gone the next morning. I was, and still am, pretty annoyed with that. Fair enough though, you make the calls.
  15. M

    Whitelist Server Phun Server | Direwolf20 v5.1.1 | 20 Slots | Whitelist | No Lag | TS3

    IGN:holymist13 Age:16 Previous Mod Experience?: I've worked with each mod before the pack was put together. I'm plenty experienced. Additional Info?: I'm a big fan of the community experience, and I've had bad experiences with griefers. I know how to deter most griefers as an admin, but as a...