There are literally hundreds, if not thousands of mods, but a majority of them are just re-skinnings of another. There are mods devoted to energy systems,better storage, new mobs, and new toys(stronger tools, guns, etc); is there really another category of mod though? The advent of HQM(which is an improved system from ftb insanity) has been making me wonder what we as players/modders can actually change in Minecraft. HQM is special in that it can set goals; using it doesn't add any new major concepts, just a new mode of play through item distribution and increasing player agency (which is why it works so well with skyblock, which is meant to reduce player agency).
Basically I'm here asking about a pretty vague question: what constitutes "new" in a Minecraft mod, are there a finite amount of such ideas, and, heaven forbid this be true, is there a limit to what games can accomplish as a medium there is such a thing as finite gameplay? Does that mean that Art (capital A) has finite meaning? It only really ramps up larger and larger from there (food for thought yo, please expand/prove me wrong/ call me an idiot(with proof))
Basically I'm here asking about a pretty vague question: what constitutes "new" in a Minecraft mod, are there a finite amount of such ideas, and, heaven forbid this be true, is there a limit to what games can accomplish as a medium there is such a thing as finite gameplay? Does that mean that Art (capital A) has finite meaning? It only really ramps up larger and larger from there (food for thought yo, please expand/prove me wrong/ call me an idiot(with proof))