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    What's new in modded minecraft today?

    Gahahahaha. I'm okay with that. Please don't worry me like that, I thought he was going to say something about how TE and MFR are dead forever or something.
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    Best Minimap Mod - Your opinion.

    Note that the most recent version of JourneyMap has a minimap about the size of Zan's in this screenshot as well, for some reason there was only this huge "small" map when that feature was added.
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    Best Minimap Mod - Your opinion.

    My favorite at the moment is JourneyMap, the waypoint system and better minimap it got recently are absolutely beautiful. Zan's is probably the best though, as it's simple and works well enough for everything you need it for (including that amazing mob radar). Unless you have a low amount of...
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    Gendustry vs. Extra Bees

    The problem with bees is that it feels as if they got repeatedly nerfed out of spite when people realized they were useful in some cases, with the first nerf severely slowing everyone's progress (alvearies) and the latest one simply killing your bees unless you scooped every single beehive in...
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    Gendustry vs. Extra Bees

    Gendustry, by far. In terms of genetic manipulation it's about the same, but it also lets you make your own bees with a complete genetic template. I'd rather skip all gameplay forever if it meant I'd never have to bet on a 10% chance of mutation that only happens once every two minutes again...
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    Teleporting and gates....what are the options?

    The other option to get world thread is finding rift clusters in the overworld, then "feeding" them with blocks. They'll keep growing up until a point and by default, each block they destroy has a 50% chance to drop a world thread or whatever that string reskin is called. And wow, it took two...
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    A New Technological Feel

    Please stick to RF, the world doesn't need yet another power system. We've had our share of a billion different power systems back and 1.4.7 (and earlier), and seriously, once was enough. You made some cool stuff with Technomancy, so I'm sure you can come up with neat and creative ways to...
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    What's new in modded minecraft today?

    It's funny how the 1.7.2 Forge feature I was the most hopeful about only sees use when 1.7.2 is pretty much finally dead. huh Or maybe it wasn't working properly on the 1.7.2 builds, but it is on 1.7.10?
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    early/mid/late game?

    Early game: stone tools Mid game: everything after that Late game: doesn't exist/creative mode-like supply of resources I'd say it's something like that. Seriously why are people so focused on terms like these on a sandbox game
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    Recent Events Discussion (RED) Thread

    I'll leave my opinion about this to after I find out how often they spawn and how often they regenerate. I like the idea of having actual mines, but they wouldn't be worth much if in the end if they just behave as worse oreberries. On the upside, I guess there will be an alternative to those...
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    EnderIO - Broken Mob Spawners

    Usually I'd expect people to be happy when they have more options for things. I have no idea how these work because I haven't bothered with 1.7.2 yet and EIO barely describes anything in its changelogs, but you don't have to use them, you know.
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    Recent Events Discussion (RED) Thread

    At least we might get a few amusing days after 1.7.10 is out and every texture is broken everywhere, thanks to the fixes that break them even more so they render correctly in 1.7.2.
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    The maximum speed of different piping systems?

    EnderIO item conduits are instant. The basic ones transfer one item at a time, at a faster rate than normal itemducts, and they arrive at their destination(s) instantly. Powered item conduits work the same way, but they transfer a stack at a time.
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    What's my best option to play 1.7.2 pack?

    Just make your own pack. No more ID conflicts means nobody can use the excuse of not wanting to spend hours fixing IDs anymore.
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    Recent Events Discussion (RED) Thread

    I don't see the point of these Blue Power pipes anyway, given how Tubes! already exists and it's means to be a clone (with additional functionality) of RP2 tubes. Unless they add regulators too because boy I miss those in non-translocator form Ah yeah and Mekanism's pipes do the exact same...
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    Barrels: JABBA vs. Factorization

    I just realized that I forgot THREE edited extremely important points: 1) you can lock JABBA barrels to one item, which saves a lot of trouble with precise piping systems. Even if you aren't using pipes, seeing you have 0 of something feels a lot more organized than having empty holes in your...
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    Barrels: JABBA vs. Factorization

    JABBA wins in every single aspect. Barrels are upgradeable for more storage, you can pipe things in and out from whichever side, they can auto-output stuff, delete items once they're full, emit redstone, act as pseudo-ender chests, and they look better. They're also completely customizable in...
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    Old UU matter and IC2 experimental problem (1.6.4)

    Still, Dartcraft has had some sort of close of integration with IC2 for a long time -- it has a (better) version of all basic machines, generators, solar panels and tools, for example. But then again, now that I think about it this is the same IC2 that nearly sued a guy for adding jetpacks... so...
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    Old UU matter and IC2 experimental problem (1.6.4)

    And it is, DC adds a way to grow the old UU matter by using IC2 crops. It's not like the current IC2 has a way to obtain the old version anyway. Why would that be considered inflammatory, though?
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    What's new in modded minecraft today?

    I don't see how having one mod that does everything is different from having a lot of small mods that only do one thing each, other than the amount of mods displayed in the title screen (unless it has a ton of modules, hi there MFR) and the amount of things in your mods folder. I doubt it would...