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  1. S

    [1.7.10] Marooned

    OK. Didn't know that. I can easily fix it in the update....
  2. S

    [1.7.10] Marooned

    18 means its done all its work. Go ahead and craft it into jelly. You do know what they say about ppl who assume don't you? Didn't disable pulveriser. From recollection you need to connect them with a wooden kinesis pipe and another like the cobblestone kinesis pipe.
  3. S

    [1.7.10] Marooned

    Not sure what you're saying with regards the slimes. I'm guessing you've gone back and redone some things and still can't get them to trigger. Its always possible I did something wrong when I was forced to redo that entire page due to the later HQM version I was using. I'll check it out when I...
  4. S

    [1.7.10] Marooned

    Sooooo , there's a healing axe is there? I just might have to do something about that lol. As I mentioned previously, I didn't disable the original tools and weapons but I have been thinking it might be easier if instead of making a whole bunch of new recipes for the machines, it might be...
  5. S

    [1.7.10] Marooned

    Actually the elevators will pass through blocks, including bedrock. They just won't pass through more than 4 blocks. If players want to elevate underground from their bases, they just need to play the easier or regular games that have only 2 or 4 layers of bedrock.
  6. S

    [1.7.10] Marooned

    I haven't had the returning problem but have been sent back down the passage. I'll make the overall area bigger in the update. Thanks for alerting me to this potential problem. The Twilight seems to have a mind of its own. One time when "I first entered it in a new game it sent me 12 blocks...
  7. S

    [1.7.10] Marooned

    I've had the same problem with the Minotaur quest. It has something to do with the Twilight Forest progression system. You have to complete certain tasks before it unlocks the next area for completion. Here's the thing, you can complete a section like getting Naga Scales and it will unlock the...
  8. S

    [1.7.10] Marooned

    I've heard about the strawberry problem already. I'm on holiday and have no way to verify what the agricraft maker meant when he said he'd added strawberries to the mutation process. If I can't find where it was added or even if it was added, I'll add a quest to provide a seed or two for...
  9. S

    [1.7.10] Marooned

    Yes, when I included the pneumatic servo as an alternative for players who didn't have any pearls I decided one node made more sense as players can choose which recipe they want to make.
  10. S

    [1.7.10] Marooned

    You do your cane the same as me.;) I can't remember how long the current version takes before the juicer becomes available as a quest, but I believe for the upcoming 1.1.2 update I decided to make it available sooner and made it trigger after the Day 1 killing quest is completed. This of course...
  11. S

    [1.7.10] Marooned

    This reply is a long time coming but I haven't been in a position to watch your videos until now. I'm up to video 10 and have learn't a few things I wasn't aware of like using a 'cobblestone' generator to make stone, very interesting. I also liked the way you used a redstone clock. Until now...
  12. S

    [1.7.10] Marooned

    Ahhh, we all like a whine every now and then and I love finding out where players are having problems. Sometimes it helps me to iron out a path that I thought was pretty straightforward. Keep the whines coming in and I'll try to solve any problems for you unless another helpful player gets...
  13. S

    [1.7.10] Marooned

    I did try to set the quests up in a manner that I thought was quite timely, its just that experienced players already know the things they need to progress even faster and will always take certain shortcuts when they can. I was working on the idea that you can't really progress faster than...
  14. S

    [1.7.10] Marooned

    Ahh the sneaky creeper. Similar thing happened to me once when I hadn't realised my weapon had broken. It seems hardly anyone actually reads the quests fully, they just see what needs to be done and set about doing it. There is a lot of info imparted in many of the quests that actually guide...
  15. S

    [1.7.10] Marooned

    IC. Well when I get back I'll look into exactly what crops agricraft is currently able to make and if I can't find strawberries amongst them, I'll try adding them as an additional mutation in the configs. I really can't remember what rewards were given in 1.1.1.1 but I can tell you that you get...
  16. S

    [1.7.10] Marooned

    I generally use magmatic dynamo's powered by 6-8 crucibles. SirJAH uses just about everything from solar to laser to whatever takes his fancy. I like everything to be automatic so I supply the crucibles directly from a cobblestone generator with an item node placed on it. There is a latter quest...
  17. S

    [1.7.10] Marooned

    You can use Agricraft to mutate fruit seeds. According to the author, strawberry seeds have now been added to the mutation list, so impossible should be possible. [He mentions the strawberry addition on page 37 back in March 7 2015] Apart from the 'QDS' challenge using fruit and nuts, I'd be...
  18. S

    [1.7.10] Marooned

    I've never used the B-quarry so it wasn't on my radar. Its a simple process for me to make a viable recipe for it and as such I'll make one for the 1.1.2 update. Whenever you find a recipe that requires vanilla tools in the recipe, just assume I haven't noticed it, or haven't used it myself so...
  19. S

    [1.7.10] Marooned

    Not sure why the manyullym quest made you do both as its designed to close the other one the moment you complete the first. I've tested it many times and had no problems but that seems to be the order of the day, work here and then go on strike on other computers. I may have to re-think how I...
  20. S

    [1.7.10] Marooned

    It seems these types of quests only stop working after they've been tested thoroughly and worked every time on my computer. Its so annoying having to constantly change or adjust the quests to make them work elsewhere. Thankfully I'll be releasing 1.1.2 when I get back from NZ and I'll make a...