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  1. J

    What mod/config in monster adds the quick despawn for leaves?

    Thank you, ill try that as soon as I get home (at work ATM)!
  2. J

    What mod/config in monster adds the quick despawn for leaves?

    AS has no TF, and even in monster i play with TF disabled. I understand how it bothers you, but for me its an inmense help.
  3. J

    What mod/config in monster adds the quick despawn for leaves?

    Yeah, i know that, but monster has a mod or setting that allows leaves to decay extremely fast, no matter which axe is used, i would like to enable that for AS
  4. J

    What mod/config in monster adds the quick despawn for leaves?

    Heya! What mod/config in monster adds the quick despawn for leaves? I want to add that to my agrarian skies world. Thanks!
  5. J

    performance impact from connected textures?

    Heya! Like many, im addicted to the chisel mod now. Being able to build with cobblestone and dirt and have the end result looking not-so-ugly is like a dream. However, im worried about possible performance issuees regarding the connected textures... most of the blocks I use have them, and I...
  6. J

    Sacred rubber sapling "ruined" my world... what can i do?

    Just an update: Trying to fix the world changing ids i broke it (it seems i shifted the correct ids, but then OTHER ids related to microblocks shifted somewhere else and wasnt able to fix it). As a good IT guy i did not make any backups. I should have temporarily disabled the mod, but hey, i...
  7. J

    Sacred rubber sapling "ruined" my world... what can i do?

    No you dont, but according to the mfr configs they can be found in jungle chests. i think i may have gotten this one in a roguelike dungeon chest. UPDATE: I did the changing the ids to another number (didnt think to do it to air... so i did to 3999 and 3998). The world loaded fine, the tree...
  8. J

    Sacred rubber sapling "ruined" my world... what can i do?

    Its minefactory reloaded. I do suggest you dont try it, i have a decent computer, and it completely locks my client.
  9. J

    Sacred rubber sapling "ruined" my world... what can i do?

    I was looking into /cofh killall, as it seems like it might do what i need, but cannot find any info on its usage. Any ideas? A last resort would be changing the ids (i would rather not mess with that) or just remove and re-add the mod, cheating in any lost equipmnet. I do think the cofh thing...
  10. J

    Sacred rubber sapling "ruined" my world... what can i do?

    Below this monstruous green blob used to be a medium island where my base is/was located... (the blocky nature of the image is because those are the chunk i was able to load.)
  11. J

    Sacred rubber sapling "ruined" my world... what can i do?

    Forgot to add, i cant even log into my server now, the client tries to log in, but the sheer amount of leaves, light updates and who knows what else locks up my client. Im sorry, i dont think you have an idea about the magnitude of this thing... the canopy of the tree is like 40 blocks thick...
  12. J

    Sacred rubber sapling "ruined" my world... what can i do?

    heya! I recently automated a rubber farm, and somehow the planter had planted a sacred rubber sapling (dont know where it came from). i took it, and like a fool, planed and bonemealed it. Now the thing is towering above EVERYTHING and essentially ruined my base and all the area around. I...
  13. J

    Puzzled by MFR drill + big reactors

    Thats the thing, the laser seems to be MORE efficient at low energy. When feeding the drill setup with just 2500RF it was producing 5000RF worth of nuclear fuel. When feeding thre drill setup with 20.000RF it was producing less than 20.000RF worth of nuclear fuel. Thats why i said i can only...
  14. J

    Puzzled by MFR drill + big reactors

    From what i've seen in the source code the difference in efficiency is minimal. Also, both the first test setupa nd the current one where at the same Y, so they should behave the same.
  15. J

    Puzzled by MFR drill + big reactors

    The difference between "enough uranium" and "not enough" is very noticeable, almost within 20 minutes you can tell pretty clearly. I have not been able to find proper documentation on the laser focuses tho, so i could be very wrong. Im also using RECs to graduate the power that goes into the...
  16. J

    Puzzled by MFR drill + big reactors

    I tried, but, from what i understood, the most efficient is the 7x7x7. From my understanding the amount of external reactor casings determine the heat dissipation for the entire reactor (which makes sense). I tried making a 13x13x13, but it overheated very quickly, so i had to lower the control...
  17. J

    Puzzled by MFR drill + big reactors

    Yeah, they do that if you give them enough power, but they wont stop accepting power past that. From what i've seen the conduits will pour as much as they can on the prechargers, their buffer wont ever go past about 30%, so they may be wasting the power... I think i've found another bug too...
  18. J

    Puzzled by MFR drill + big reactors

    As a test right now, I disabled 4 of the 8 reactors, and set the green RECs to output 3kRF each. 2 reactors are running full time, 1 is turning on and off as its buffer depletes and another one sleeping constantly (makes sense, as im using a little over 6KRF, so its 2 reactors and a half worth...
  19. J

    Puzzled by MFR drill + big reactors

    Heya! I built a test setup with a single big reactor (2500 RF/t) + MFR drill with lime focuses. It produced roughly enough uranium to feed the reactor plus spare uranium to fuel a second reactor. I saw this and considered this a viable way to get self-sustaining power, so i went ahead and...
  20. J

    ME - What Storage Amount? (1k - 64k)

    I believe AE needs a toggle for voiding stuff. Cobble will go to the cell formatted to it and if its full and the cell is marked as voiding, it will just delete it. Kinda like the new thaumcraft jars that void extra essence, or the jabba barrels with the void upgrade. Would make life much...