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    Any Mods with Jetpacks in 1.12.2?

    Until morph gains at secondary functionalities I plan on sticking to ic2. But by the time that gets it in I'll have a jetpack so it'll be almost pointless.
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    Thermal Foundation - use of Tar?

    For the time being, I'd save them for pistons since slimeballs (depending on your seed) aren't always common.
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    I fixed a crashed with the engineers manual, but have an issue with minecraft defaulting on java

    So there is a bug (I think it's one) in 1.12.2 version of IE that causes a java crash. Ok so I'll just direct the launcher to call on the newest version of Java, and not the one that ships with the twitch launcher. The game launches with the new version and no java crash. Except, after I close...
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    Is there Multiblock tanks in 1.12?

    I was thinking more along the lines of a railcraft type tank. Do they plan on updating? I will look into the other mods as well
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    Is there Multiblock tanks in 1.12?

    Title says it all
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    Added Buildcraft ... now a crash

    So I added Buildcraft today to my modpack (modified dw20 for 1.12.2). Now I get a crash. Yesterday I had buildcraft ... (worked fine) ... today I noticed all the individual modules. So I added those, and disabled the other. Now I get crashes. When I didn't disable, I got a duplication issue...
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    Client Crash

    Originally, I had created a new profile, so that I could add/update mods a bit easier through the app rather than manually. I had simply copied my config/mod folders to my server, fired it up, and it worked fine. I log on and play fine. It's not until after I get off after the initial time, that...
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    Client Crash

    http://paste.feed-the-beast.com/view/8b9c21f6 Tried removing foamfix ... and i get the following crash Can't even find foamfix lawful around anyways. :(
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    Client Crash

    I was wondering if anyone knew what could be causing this crash for me. When I first updated my mod/config folders all worked fine. I log off for the night, and come back the next day, and my launcher doesn't work. So I delete the mod/config folders on my desktop, and download the ones off the...
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    Client Crash

    Title Client Crash Launcher Type Twitch Desktop App Modpack Direwolf 20 Modpack version n/a Have you modified the pack? Yes Link to log file http://paste.feed-the-beast.com/view/e4be5e9f Details of the issue I was wondering if you knew what could be causing this crash for me...
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    Steak and Fries factory

    A what factory? What is it exactly?
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    Unable to work with Thermal Expansion in FTB Direwolf20 1.10

    Draconic Evolution Basic Energy I/O Crystal : 500k RF/t, Max Links :2, Total RF/t - 1 Million RF/t Wyvern Energy I/O Crystal: 500k RF/t, Max Links :3, Total RF/t - 1.5 Million RF/t Draconic Energy I/O Crystal: 500k RF/t, Max Links :4, Total RF/t - 2 Million RF/t So they're all the same, but...
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    Unable to work with Thermal Expansion in FTB Direwolf20 1.10

    Actually addition lasers isn't a bad alternative or even Draconic relays as you get more resources mid to late game.
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    Canola generation issue 1.10.2

    So i got myself a system similar to that of DW setup to so empowered oil. My problem seems to be the autocrafting of empowered seeds. On my refined storage exporter I have a crsftimg card set there and the seed to export from system. I can request the craft and it will export just fine, but...
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    Thinking about setting up a 1.10 pack for myself, not sure though

    Not to be the bearer of bad news but Azanor released a message on his patreon today that development of TC for 1.10.2 and beyond is ceasing due to RL issues. I respect his decision and have learned to play without it.
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    RFTools Builder + Quarry Card = ?RF?

    Your best bet is to set up some kind of energy storage ... Even a lower tier draconic orb ... And wirelessly transfer the power to it. Then just run it in cycles similar to what DW does.
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    Actually Additions Bio Reactor automation?

    Transfer filter works perfectly. Thanks :)
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    Actually Additions Bio Reactor automation?

    But can't they still pull in more than 1 stack of an item potentially?
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    Actually Additions Bio Reactor automation?

    Using the DW20 pack and using the bioreactor for early to mid game power source. The more unique types, the more power it generates. It can accept 8 different items, but what can I do to ensure it doesn't try importing say, 2 stacks of oak saplings at a time? I'm a little stumped on this one.
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    Halitosis Generator Autmation?

    Orly? How i do that?