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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    As promised, there's the pic of the command list for my SFM setup :)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It wasn't a creeper explosion that took that block, it was me. I needed it plus a few other things for an experiment. 12 bottles of OJ, half a stack of sugar, 3 stacks of TNT, 26 Redstone, 24 empty bottles, and a pressure plate. (evil grin with mad scientist laugh).
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Time to start whining, crying, and stomping my feet. LOL Easy fix guys, backup your s save directory elsewhere and merge them after updating.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I watched the mod author himself and just this video alone was enough to get the creative juices flowing and I was able to design my own system.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So the magic 200 day mark has come and gone...the party btw was awesome. Tom got wasted as expected and started hitting on Rita which almost started a fight with Richard...Lucy almost burned herself up when she stepped outside with Shelly during the day...fun times. Jokes aside, my new...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So you don't want me to save you a parking spot? Lol
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So last night I was doing some digging as would be expected when expanding a subterranean lair. I miscounted and breached my own defenses. Luckily it was day, unfortunately there were creepers waiting for precisely this folly. The fight that followed would surely have earned me a nod of...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Iskandar just set durability to 1 as far as I know, so if you already know how to change durability, (as you've already stated) you already have your answer. Unless I'm missing something...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    There's another thread that that covers tip and tricks, but if you are still in an endless death cycle over water after getting shears, you're doing something wrong. My guess is you are drinking water straight from the bottle and not using it to fill your camel pack.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok, finally caught up again on this thread. Been away due to sick kids, one with strep throat and now I'm sick. (yay) plans of doing a video showing some of my ways to survive when choosing the hard route are on hold. I think it's safe to say that nobody wants to hear narrative from someone...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I may be talking out of my posterior, but is it possible that special mobs or something is making some mobs more tolerant to higher light levels? I've had a few random spawns inside my perimeter but always attributed them to either ghast delivery or possibly spawning on top of my trees since I...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Great, now we all know Genrikb is just as lousy a pilot as we are. Abandon all hope, our rescue ship is scrap metal as well. He always has some interesting build ideas, going to have to see what happens in his videos. :)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I can relate....took a walk last night, starting at sunrise just as the dead started to burn. Beautiful day, but right about 10:30 ish, the sky started to darken. Since the day before was a t-storm, I figured this would be light weather and continued my little stroll. Lighting flashed...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    My lack of progress is purely by choice. I like to automate as much as possible using low tech and vanilla dynamics to build a rock solid support base, then I beautify and introduce better tech and clean thing up while consolidating space. I know it takes a lot longer to do, but I'm also in no...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Day 130ish, 100% of my leaves now go to making water via crucible. Dirt is maintenance free set it and forget it automated via vanilla skyblock auto harvesting cactus farm. Harvested cacti are moved to a single hopper by conveyor and piped to barrels for composting then to a chest for storage...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The stuffing issues created by itemducts drive me nuts, oh how I miss the days of logistic pipes...I know most people hated them because they were complex and supposedly caused too much lag, but I allocate 10G ram to FTB and lag is never an issue. The complexity and flexibility of the mod...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok, the debate is getting long winded, let's just agree to disagree on starting tactics. Few players actually read the forums, and it's unrealistic to expect a new player to go back 200 pages to find what they're looking for. YouTube is where most mod pack research seems to be done, so lets...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    NW Indiana The starting strategy debate is interesting, but instead of typing everything out, I'm actually considering doing a video showing how I go about early survival/defense. :)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thanks, thanks a lot ya jerk! now I have visions of the wife taking the kids somewhere for the day and me grilling up some mushrooms drowning in butter and dumping them on top of a double bacon cheeseburger fresh off the grill with an ice cold beer.....(drool) :D
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Dogs, no question about it, dogs. LOL.