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  1. S

    [1.7.10] Marooned

    As cannajan has thoughtfully posted the answer already, I'll simply confirm what she has said. Thanks cannajan. We are an eager beaver aren't we? So as not to spoil the surprise for others I'll answer your question in a spoiler. EDIT: Just remembered, I updated the 'What's coming for 1.5.0...
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    [1.7.10] Marooned

    Thought I'd give you a quick update on the pack. Its now as ready as it can be for distributing. Hopefully with all the bugs ironed out. I've just finished adding a new mod that I think will be well received. It doesn't work exactly as I'd have liked but it gets the job done anyway and that's...
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    [1.7.10] Marooned

    Decisions decisions. Read this and then decide if its worth playing around with a new world or waiting a bit longer. I think I'm almost ready to release the new update. Just have to make the new worlds for the umpteenth time since adding the twilight portal to the new SPUD. Then test it to...
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    [1.7.10] Marooned

    Thanks Elder. Figured that was the case as the first 3 options had reappeared on a restart anyway. Will keep the developers options to false in the update. Just spent a frustrating couple of hours trying to get the new ruins converted to the new biomes. Finally done, still have to test to make...
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    [1.7.10] Marooned

    Okay, I've checked out the NEI. Its not exactly as you've described so I thought I'd let you know what I found to confirm its what you're talking about. NEIPlugins Disable Recipe Handler Furnace Fireworks Fuel Options for Developers Show Ore dictionary names...
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    [1.7.10] Marooned

    ... or you could just whack a hopper below the cobblestone block like the quest book suggests. Then you get 100% of the blocks mined. On a side note, I'll look into Elder's suggestions re: the NEI and extra utilities cfg to see if I can setup the game to come with those aspects already in place...
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    [1.7.10] Marooned

    I made it and wanted to try it out to see how secure it would be. Problem is I got stuck in it for several weeks before starving to death. Wouldn't want to put you thru that, but then again, you DID suggest removing my beloved custom main menu....
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    [1.7.10] Marooned

    Remove CUSTOM MAIN MENU? Do you have any idea of how many hours I spent designing that cover? apart from that, it doesn't add any items to the game. You're breaking my heart here suggesting it be removed!!!! I've got a good mind to send you off to the sin bin until you come to your...
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    [1.7.10] Marooned

    Adding to what Elder has just told you, and he's right by the way, you need to understand that some mods are in the pack simply because they are required by another mod that we wanted to have. An example would be INpureCore as InGameInfo and Creeper Collateral wouldn't work without it. The mod...
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    [1.7.10] Marooned

    I hate to be the bearer of bad news but if a recipe in the marooned pack allows multiple coloured blocks to be changed using dye, its generally going to be the existing default of the mod. When creating my own recipes for the pack I'll sometimes let any colour block be dyed a darker colour if...
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    [1.7.10] Marooned

    No problem. I've left the original recipes for those that want them and included a new one you can craft from your inventory that makes 3 blocks using an ink sac.
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    [1.7.10] Marooned

    Sorry, been offline for a few days. The Create New Game function will always make the Ice Plains. Its not a fault, its designed that way. To have multiple world creations I would have to include a new mod to allow it. I've already tried it and it had some drawbacks so I decided not to include...
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    [1.7.10] Marooned

    Hi everyone, just thought I'd let you know why the update still hasn't been released. Its all due to the comment the Elder Sign made above. It sent me on a new track and after much experimentation, I decided quadrum wasn't able to deliver the result I wanted. Not one to give up easily I went on...
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    [1.7.10] Marooned

    That villager is ripping you off. They're just hanging around near portals for free. FREE! How cheap is that? I like your idea of building restoration. Wouldn't it be a hoot if you did this and got returned to another portal and you discovered it was in the same temple? Cheers..........
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    [1.7.10] Marooned

    The skyworld slots into the existing pack. It will only work in the 1.5.0 version as there are special quests that have been made for it that older versions obviously won't have. Neither do any of the older versions have the new underground bunkers located at the spawn points of the land based...
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    [1.7.10] Marooned

    Funny how you forget things. I've already used the spare block Quadrum provides to make the slate block to compress all those flints. Guess I can look into how to add new blocks using it. This means another delay of course while I figure it out. Then after I do, you might get even more...
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    [1.7.10] Marooned

    Well that could explain it. We missed it by that much [-]
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    [1.7.10] Marooned

    Sadly I only have access to the public HQM versions which do not allow me to colour the bags individually. I can change their colour but they'll still all be the same. I've already looked into making them different but alas its not currently possible with the version I'm using. I have in some of...
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    [1.7.10] Marooned

    I'd like to say I've set the reward bags to only give the best rewards to players who read the quests, but I suspect you wouldn't believe that answer. In truth there are quite a few tinkers rewards and its really the luck of the draw. In one world I played, the first bag gave me a greater reward...
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    [1.7.10] Marooned

    The point? There needs to be a point? My goodness, those shards are pointy enough already aren't they? The point is that when I updated last time I was testing and realised I had changed things in such a way that it wasn't possible to make a saw before completing the sieve quest, and it wasn't...