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  1. S

    [1.7.10] Marooned

    Good idea about checking out the current SPUD. Then you'll have a better idea of how much the new one has changed. Its always difficult trying to remove bottlenecks as they don't always happen during play. Hopefully the change will be for the better..... Just checked and couldn't find a...
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    [1.7.10] Marooned

    Oversight? Do you really think I'd miss something as obvious as that? Okay, you got me, it was a kind of oversight as in I completely missed noticing them when I was looking for water sources to nerf. Thanks for bringing it to my attention. Shame it was after I had uploaded the latest update...
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    [1.7.10] Marooned

    I've got good news and bad news. First the bad news. I managed to somehow have a brain fade when choosing the ocean biome. I mean, I'd already researched which biomes wouldn't spawn passive animals and I still managed to include 2 new biomes that clearly won't spawn them. My eagerness to have a...
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    [1.7.10] Marooned

    Glad to hear it. When you mentioned you used the sand for your cactus. Were you talking about the saguaro cactus? If so, then think about how the upper ones remain in place even after the lower ones have been removed and you'll realise that they don't actually need the sand to remain under them...
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    [1.7.10] Marooned

    The new sands don't support growing any plants as they're technically not really sand. The custom Items mod didn't have any option for making actual sand blocks, just ones that were like sand in all respects except for growth. You can still find the occasional piece of red or white sand around...
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    [1.7.10] Marooned

    Well I made a point of saying you can infest maple trees or plant maple saplings when explaining how to easily get more infested leaves for a reason. When making recipes for items like fletchings, its not always possible to encompass other varieties without having individual recipes for each...
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    [1.7.10] Marooned

    You're doing well. I like your idea of setting up base at water level. Those catwalks would come in handy if they weren't so expensive early game. I might look into creating a new recipe to make them easier to make. I did think about making the netherwood bowls a requirement for the berry...
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    [1.7.10] Marooned

    Pillaring up should really only be used as a last resort as it takes a lot of energy to jump so much. You'd be better off gathering even 2-4 logs during the day, making a crafting table, then some slabs, digging down 2 blocks, and placing slabs a half space above the hole you can use as a...
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    [1.7.10] Marooned

    I've tested infested leaves on every variety of tree in the game. Still got nada. As for respawning amidst more mobs, I can easily guess cause it just happened to me. Respawned after deciding to go after a slime in the distance only to get chased by three spiders. Took them on only to discover...
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    [1.7.10] Marooned

    That and the ability to craft infested leaves into Ghostwood Fletchings that can be used to make arrows. I personally don't use them but I thought some players might like being able to make more arrows this way. I added silkworms back when there were crooks and although I could have removed...
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    [1.7.10] Marooned

    I It might only happen in my test worlds but I've never gotten any string from harvesting infested leaves like you do in other packs. I looked in the config to control string drops but there wasn't any, so I just left it as it came. I'd be interested in hearing if anyone else has manged to...
  12. S

    [1.7.10] Marooned

    Glad you're enjoying it. I found if you're making a largish base in the nether, its safer to put slabs over as much of your base as possible to prevent mobs spawning in there. I was in a really small area the other day, testing out new seeds for a future update and as I 'thought' I was safe...
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    [1.7.10] Marooned

    Its not even remotely compatible. The 1.5.0 worlds have been revamped and the quest book has been re-written to include the new skyworld version as well.
  14. S

    [1.7.10] Marooned

    Uninfested trees do not become infested over time unless they come into contact with either a silkworm or another infested leaf. Silkworms haven't been removed but as you stated they won't drop without a crook. Infested trees are still in the game randomly spawning. Shears are definitely still...
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    [1.7.10] Marooned

    There is a maps folder that contains all the originals except the skyworld. You just go into the template section and make a name for your game and choose from the list of available templates. your chosen game will show in the saves for the future. If you lose all your lives with that game...
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    [1.7.10] Marooned

    Soooooo, 4 new colours of sand and you chose the red sand again? If you want more flint, go after the brutish zombies. They tend to carry some flint with them, sometimes. As for the game holding onto your dead worlds. I had to do it that way as I found that when its configured to remove them...
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    [1.7.10] Marooned

    The new 1.5.0 update has been approved and is now ready to be played.
  18. S

    [1.7.10] Marooned

    NEW UPDATE: I've uploaded the 1.5.0 update and its awaiting approval. Will let you know if/when its approved. Hopefully you'll all find it was worth the extended wait........ Cheers........
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    [1.7.10] Marooned

    Sadly it looks like you'll have to wait a bit longer as I've now discovered that customitems doesn't play well with special mobs and causes too many crashes. I've been forced to remove it due to incompatibility problems. I've looked around for an alternative and there is nothing suitable I can...
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    [1.7.10] Marooned

    Well, not so much expensive as now made with some ingredients you can't get early in the game. On the positive side you'll be able to munch on zombie steaks while you're working your way towards making some TNT. Hmmmmm zombies.........