Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. W

    Looking for some mods (again)

    I believe the Hardcore Darkness mod has an option for time depending on the moon phase.
  2. W

    Railcraft Questions

    In addition to the previous question: can you refill a steam loco with pipes, or can steam only be made indie the loco?
  3. W

    Railcraft Questions

    Ok, I suppose that could be useful. So powered rails can't carry trains? In that case it must be a problem with IE. I'll make an issue on their GitHub. I just figured this one out, the steam FSP uses is different but they have a converter that wasn't in the normal tab but I found it in the...
  4. W

    Minetweaker and FSP

    Does anyone know if I can disable the "steamed" variants of foods that come with FSP with Minetweaker? They only apply to vanilla foods, so if you have Harvestcraft it isn't symmetrical which bothers me, and they mess with Hunger Overhaul because they give so much food value. If there is a way...
  5. W

    Railcraft Questions

    I just have a few questions about Railcraft. The first is, what is the point of the locomotive? If you have powered rails, you can have an item transport system without maintaining a locomotive with steam and everything. What advantages would a locomotive have over powered rails? The second is...
  6. W

    Tech mods: Why have a power system?

    Yeah, that's why I thought it wouldn't be possible. You would have multiple voltages (possibly), where RF only has one, etc. I just want a more complex power system without losing all my RF mods XD
  7. W

    Tech mods: Why have a power system?

    I would really like a widely compatible second extreme type power system. I wasn't playing much in the age of Tekkit and IC2, but the power system seems interesting. It goes back to this mentality of Minecraft mods I have, where I like simple rules that have complex consequences and...
  8. W

    New Buildcraft Textures...

    I agree that the textures from one mod should look unified, but still distinguishable within the mod. I think that each mod should generally have a different visual style, because it would be boring if everything looked like white cubes, but when making modpacks, I want to feel like I'm playing...
  9. W

    New Buildcraft Textures...

    I agree that many of them look similar and might need some more distinguishing features. But you said that the new models look more detailed? To me, they look simpler, less detailed. What exactly do you mean?
  10. W

    New Buildcraft Textures...

    I know, I made the thread when I saw the new textures and kind of freaked out. I think I probably overreacted, but luckily the thread has become more of a discussion of the textures rather than becoming an insult fight, so I think I'll leave it up for now.
  11. W

    New Buildcraft Textures...

    I'm glad that 32x textures were not used, I personally don't like them. I think these were done better than the ic2 textures. I also agree with the notion that they are hard to distinguish. Some are easy to recognize - like the pump with it's yellow/black stripe in the center and the large...
  12. W

    Making Mystcraft Teleportation Less OP?

    Well, yes, that would be ideal. But as I said already, I'm weird and I need it to not just be a written rule. If I could code an addon for Mystcraft, this is exactly what I'd make. You would link each linking book to a descriptive book, and only that book would work in that age, bringing you...
  13. W

    Making Mystcraft Teleportation Less OP?

    I can't work like that. If I know I can abuse something, it bothers me. I need to be make it so I can't abuse it. I know it sounds weird but that's why I made this thread.
  14. W

    New Buildcraft Textures...

    I agree that I like the old engines better. For me, here is a general breakdown: Lasers, tables, auto crafting table, engines: worse than before Nearly all items, most machines, maybe landmarks if they had a *bit* more saturation: better than before At least that's my opinion. I think the...
  15. W

    Making Mystcraft Teleportation Less OP?

    Wait, you said you considered changing the ink recipes, does this mean your one of the Mystcraft devs? Or did I read that wrong :P. Anyways Minetweaker support would be really great. I don't necessarily think that the recipes would have to be super expensive, my main concern in the...
  16. W

    New Buildcraft Textures...

    The reason I thought some textures more had depth is because they look more 3D somehow. The screen on the pump seems to curve outward a bit, and the redstone chipset seems to have a sort of bump in the middle. There are small dark area that give the impression of shadows in some areas, giving...
  17. W

    New Buildcraft Textures...

    Yeah, I thought about the problems with using different textures like that, and I didn't expect a change. I do agree that it didn't have much of a unified style, so it's good that you tried to fix that. But after that comparison, I think that it looks really similar to IC2. I agree with the...
  18. W

    Making Mystcraft Teleportation Less OP?

    One thing I forgot to mention is that this is not a server. This will be singleplayer - it is a custom modpack, so I can use Minetweaker or add any mod. Anyways, I do like some of these ideas. If I could, this is what I would do. The problem is, I don't know how well I could do this. Minetweaker...
  19. W

    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Are you aware of the mod Steamcraft2? It's steampunk and has things like steam-powered jetpacks and a spyglass that lets you see further. It's a bit buggy and is in alpha I believe, but it's develpoing fast and with a lot of minetweaker configuration I think you could make it fit. Not that you...
  20. W

    Making Mystcraft Teleportation Less OP?

    The Mystcraft Forum seems to be broken, so I'll post this here... THE PROBLEM: There of course have been a lot of people saying Mystcraft is overpowered. That may be the case, but in most cases you can just disable ore symbols and whatnot. However, when making my modpack I noticed that while...