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  1. CreeperShift

    Tech mods: Why have a power system?

    No I was not. this is my original post, I don't know who started talking about rotarycraft: TL;DR: Energy mod that replaces RF/EU cables, detects connected machines and imposes it's slightly more complicated requirements (not too much energy or boom, certain energy current, whatever) on those.
  2. CreeperShift

    Tech mods: Why have a power system?

    Wow... again. NOT talking about using Rotarycraft at all..... Can we please stop this? I don't know who started associating my post with rotarycraft, but I don't mean anything with it.
  3. CreeperShift

    Tech mods: Why have a power system?

    Yes it does, but it needs some type of converter which means you can't simply hook up a gearbox or anything from RoC to a regular RF/EU machine just like that. It also doesn't translate any requirements to the machine like I wanted to accomplish in my original post. Besides, this is really...
  4. CreeperShift

    Tech mods: Why have a power system?

    That's really not what I meant :p. I've played with all the mods that add their own energy systems, but what I meant is something different. Rotarycraft needs a block that converts these energy types (EDIT: RotaryCraft power to RF), I don't really want that. I was rather talking about a...
  5. CreeperShift

    Tech mods: Why have a power system?

    I've only read the first page and don't really have time to read through all of them, so hit me with a stick if this has already been asked/discussed: What's stopping some modder from creating their own energy system, let's say with somewhat realistic/complicated properties, and then creating...
  6. CreeperShift

    Recent Events Discussion (RED) Thread

    Everyone is adding chests these days D: . Gonna be like when we had 6 different coffees. @ RED Tbh, it's not extremely hard to hit +Quote, then insert the quote in the RED thread instead of the actual thread. Takes about 5 seconds longer and the discussion can take place there just fine...
  7. CreeperShift

    Recent Events Discussion (RED) Thread

    Exactly this^ 100% agree. I actually love discussing things, but I was so annoyed back then because I came to the thread to find out updates, news or if anything interested had happened in the modding scene. Refreshing the page a few hours later just to reveal 8 new posts that are all just...
  8. CreeperShift

    Recent Events Discussion (RED) Thread

    When I first posted there, it watched the thread for me and when I looked into my Emails a week later, I had like 200 emails from FTB D:
  9. CreeperShift

    Recent Events Discussion (RED) Thread

    But it wasnt one or two comments back then, it was people wildly discussing things until someone stepped in to end it :D
  10. CreeperShift

    What's new in modded minecraft today?

    Oh the arrogance... Pneumaticcraft got another update:
  11. CreeperShift

    Understanding Minetweaker

    F3+H enters debug mode which shows block/item names when you look at them. Find that way more convenient than using /mt hand .
  12. CreeperShift

    1.7.10/1.8 ServerTweaks

    The problem I see with permission system is, compared to bukkit which ended up implementing a system of their own, or hmod having a widely accepted system, my own permission system would have to be implemented by every supported mod, which I don't see happening. Apart from a few commands which...
  13. CreeperShift

    1.7.10/1.8 ServerTweaks

    I've recently started a new server without Cauldron and noticed that, we don't actually have any basic mods that replicate basic bukkit plugin functionality. So, I created ServerTweaks, a server mod which enables a customizable Welcome message to new users (the player.dat file is checked, so it...
  14. CreeperShift

    Recent Events Discussion (RED) Thread

    Then stop spamming? :D I'll see if I can spam a couple of empty lines on a command next time, if that's okay. I don't think I can do more from just the server side.
  15. CreeperShift

    Recent Events Discussion (RED) Thread

    That wouldn't really be clearing it tho :P Was the first thing I thought of, but really pointless imo. If it's still accessible I don't really see how it's useful at all :p Rather tell your friends to shut up than me spending work doing this when nobody will ever use it ;). If I was making a...
  16. CreeperShift

    Recent Events Discussion (RED) Thread

    I can take a look at it, but I'm not sure if that's possible from just the server side.
  17. CreeperShift

    What's new in modded minecraft today?

    So apparently there are absolutely no mods which add simply things like enabling color codes and formatting in chat, lets you customize and add color to the prefix, name, suffix and chat breaker, or even welcome messages for new players! So I spent a few minutes and created this for my server...
  18. CreeperShift

    Request Anyone doing artwork? Looking for something to fill the FTB launcher

    Hi, I just recently released my custom modpack on the FTB launcher, (http://forum.feed-the-beast.com/threads/1-7-10-nuclear-fallout-unlisted-unguided-progression-custom-mods-challenge-survival.100921/) however, while I'm good at coding and making packs, I'm also very terrible at textures and...
  19. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    A few pictures from the pack and the official server:
  20. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    Nuclear Fallout is a post apocalyptic and fallout inspired modpack. It tries to be different than your standard "Let's throw in every mod we know, kitchen sink" pack. While it has progression, it doesn't rely on any quest mods. HQM is there as a guide if you get stuck, it will not reward you in...