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  1. CreeperShift

    Recent Events Discussion (RED) Thread

    Yes I read the comments and could only imagine your inbox. Tbh, people scream OPEN SOURCE at everyone who doesn't, then they get upset at a fork. How many big open source projects have their own forks? Just think of linux...
  2. CreeperShift

    Recent Events Discussion (RED) Thread

    It's in line with the license and clearly states it's not taking over botania. Botania is so well known, this isn't going to hurt it in any way. I don't see why people are making such a big deal out of it. Was reading through the hate comments on his page. Srsly it's getting more popular by the...
  3. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    Tornadoes block damage should be off by default, if not as OP hit ESC, go to the weather settings and check the tabs, one has tornado block damage in it, change it and hit save. Creepers you can easily use /gamerule mobGriefing false
  4. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    Hemp cannot be planted because AgriCraft doesn't have support for it in the version we're still using. Sadly I can't upgrade the version as that would pretty much remove every crop anyone has planted. We're using the newest version on our rework and it works fine, so this will definitely be...
  5. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    Yes I will have to do another town sweep. We're pretty busy with the rework at the moment but I'll remove the towns tomorrow.
  6. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    Thank you for playing on our server. The bug you have described has been known for quite a while, and has been reported to the mod author. I will try to assist you ingame shortly, as I can manually reset the town. Have a nice day -CreeperShift
  7. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    I shall give this a proper, polite reply then, as I apparently need to treat this like a second job now. I do not believe my pack would benefit from any of these changes. Our team is confident in the direction this pack is headed and will continue to do so. We do not wish to discuss this...
  8. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    So saying bad words is a no no Calling someone an idiot gets your post removed And being a little rude is against the rules? Awesome.
  9. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    Great so my message that I also just posted that was completely without any rule breaking things was also removed? neat
  10. CreeperShift

    Recent Events Discussion (RED) Thread

    I'm a mod dev and pack dev, I wouldn't ever dare to ask for updates :P I know how much work it is ;)
  11. CreeperShift

    Recent Events Discussion (RED) Thread

    Great, you go talk about that with someone else, while I'm still wondering if the overall census is that posting 3rd party updates into the "Whats new in modded minecraft" thread is accepted and will be kept up. I don't actually care for ftb packs, last time I've played any was months ago.
  12. CreeperShift

    Recent Events Discussion (RED) Thread

    I'm sorry did you quote me by accident?
  13. CreeperShift

    Recent Events Discussion (RED) Thread

    So... recently there has been a few posts with 3rd party modpack updates, are we gonna keep this up? Because then I'll post my personal pack once a month with my updates too :P
  14. CreeperShift

    Tech mods: Why have a power system?

    Was gonna comment on how your infinite thing contradicts itself and is wrong, however not really the point of this thread and pretty off topic so I'll not :) Instead I will say this: When playing minecraft, you will never run out of resources to harvest/collect/mine/etc.
  15. CreeperShift

    Tech mods: Why have a power system?

    I'm sorry, from your post I had the impression you wanted to remove the need to check if there is x requirement and simply make it so a Tier 1 generator, once setup, will power any tier 1 machine forever. Imho, that's not making it better, that's making rf even easier. Correct me if I'm wrong...
  16. CreeperShift

    Tech mods: Why have a power system?

    Exactly this. It would not be an issue if you do the whole checking on the energy mod side. Machines would have to be specified, but with a config and a public repository, wouldn't exactly be hard to get a base going. Pulverizer needing a minimum of 200 rf/t? Don't supply power at all. suppy...
  17. CreeperShift

    Tech mods: Why have a power system?

    I'm a mod developer myself, so I'm aware of the difficulty of this. The way you said replace all cables, I didn't actually mean copy and replace every single one. I simply meant their own set of cables. I understand that using a different mod would be the easiest way, but then I would not...
  18. CreeperShift

    Tech mods: Why have a power system?

    No I don't believe any mod can do this right now: Example: generator from said mod produces 200 rf/t and is transferred via said mod's cables to a pulverizer. Said cable connects and recogises said pulverizer, but oh 200 rf/t is too much for the pulverizer and causes an explosion. (this would...
  19. CreeperShift

    Tech mods: Why have a power system?

    No it doesn't. It's a whole mod around technology and progression. Not everyone likes it. I am talking about a mod that sorely replaces the rf wireing with their own, WIRES. But with loss, a slightly more complex energy system like rf voltage and rf current, detects machines that it connects to...
  20. CreeperShift

    1.7.10 - Nuclear Fallout - [Unlisted][Unguided Progression][Custom mods][Challenge][Survival]

    (This will be added to the first post shortly) PLEASE NOTE: This thread is dedicated to the modpack, not any server this modpack is run on. If you have an issue, such as reporting players, ban appeals, or anything the like that is SPECIFIC to my server, please either pm me or even better make...