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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    i checked the CodeChickenCore.cfg and he has environmentallyFriendlyCreepers=true so i would think that it is suposed to be so i gess ill call this one an arachnid
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    No in the 111 map generate structures is off. And for those who want to keep there 111 base and get cities you will need to use MCEdit to copy your old bace and put it in a 112 world but be warned a lot has changed in 112 and doing this wont break the pack but it will break the pack balance also...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Edit 2:here's a challenge no item ducts liquid ducts are fine but no item ducts
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    sry i ment the TE Redstone furnace and there are other ways to get seared brick (block) and bricks (items) you just need to explore some in fact one city can sometimes give you a small TCon smeltery a high oven and extra seared brick that you can smelt to get seared bricks.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    man i havent died or had this much fun since i first started Crash Landing. Starting out in 112 is going to take some getting use to yea the wall, mote, hide technique is still helpful but when you still have 20-30 mobs leftover in the morning that makes getting the wall up even harder. So now...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    clay is still needed for buckets, the TE smeltery, Crucibles, and if you melt down seared brick making high oven parts. Im sure theres more uses but i cant think of them right now
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    hey wanted to say that iv watched all of your Crash Landing videos and i think they are great...

    hey wanted to say that iv watched all of your Crash Landing videos and i think they are great. Now to Industral revolution sry it was me that said 3 prc100s when its 3 circuit boards, I was thinking prc100s because they work so long as you make all the components by hand
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    He just got me poked a hole in the ship to take out the few remaning daytime mobs and he just snuck in and it was all over from there
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Edit: In fact iv just now been able to catch up on youtube and start on a few more youtubers including Landstryder who has some great ideas on Penumaticraft and base defense as well as others
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hey to everybody that has problems with TE ducts, servos, and transfernodes. Heres a great Mod Guide by Vaygrim talking about difrent sorting systems. After watching this you may rethink the possibilities of transfernodes. Mod Guide - Sorting Systems Also you can look up Direwolf20 Lets Play...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    he sent the update to FTB yesterday so should be on the launcher very soon
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I think there arachnids. So where do we post them :)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just a suggestion but you can always do like i did with the Ruins and Cities and just put something together it doesent have to be perfect to start just so long as it get your general idea across and then send it to him to look at that way he has something he can see insted of just reading about...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    not sure about Sync and hqm me i use aroma backup because i hate loseing days of work because of 1 stupid mistake however i set it up to backup every 1 1/2 hrs so theres at least some consequence for dying
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    i agree chunk loaders are a must with all the exploration needed . Edit: and if he doesent add them so what it isent that hard to add them myself and that goes for any mod so for those who complain about not having a mod then just add it yourself thats the great thing about modded minecraft you...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thanks for the support and yes we have other plans for the future such as random lone buildings and ruins with custom loot. This was planed for this releace however with the Ruins mod we need another mod to control loot which means more time and with the cities being custom made from the groung...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    the The best way to prevent itemduct stuffing is to create a loop with a dence section to cycle the items in the duct and the 1 or 2 times you cant do this there is always transfer nodes.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ok everybody that has been wandering about the biome Steve's Drought changes the biome to "dust planet" so if your getting anything other than that you need to make sure you have the newest map. For those who dont check his twitter he posted this yesterday "Ok, I think I fixed. Everyone that was...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    go to the map menu defalt key M and make sure radar is on
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The city spawn has been a problem for a while now however i think iv found the problem and have sent the info and a map to Iskandar.