Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    well just so you know Iskandar got a good idea on how to fix the potatoes so in 113 they wont be as useful
  2. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    the recipes were removed because Iskandar has worked hard on making the cities and he wanted to force players to explore them. And Steve's Drought is a mod by VSWE creator of Steves Carts, Steves Factory Manager and more he created Steve's Drought just for this mod pac not sure what all it does...
  3. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yea but thes is a strait up tehc world so no magic
  4. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Iskandar is the one who desides what blocks to use so he will have to answer on the road, But at to the ladders they are left over from the removing the walls around the city and we havent been able to fig out how to remove them, And as to the broken buildings well we have some ideas for the...
  5. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    There are hidden spawners all over the cities under blocks and behind wall :) :) :) :) The Smelteries and Penumaticraft buildings look like L layed over with smoke stacks on the lower roofs TCon factorty has 2 stacks and the Penumaticraft Factory has 2 stacks
  6. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    just an idea why not conect your subway to the city subways
  7. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    there is a way to tell the L shaped building apart from each other the one with 1 smoke stack is the Penumaticraft Factory and the one with 2 stacks is the TCon factory
  8. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Sry about that i havent used Special Mobs that much and i dident know that they would break wood. so far the only problem iv had was when i first built it i built it i used my 1.1.1 desine of the pit being 1x3 insted of 2x3 and the mobs would kick me some times so the 2x3 alows you to stand...
  9. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    beta 1.1.2 maps should work fine
  10. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok are you playing the offical vers because iv just went through the configs and theres not suposed to be any aqueous accumulators also when i flew through two cities the TCon and Penumaticraft factorys seem pretty balanced some buildings still may need some tweaking but nothing major.
  11. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I under stand but it does that on my pc walking or not. Also what i ment about city size well they are set to be between 240-480 block square that consist of 9 difrent buildings randomly spawned, all of which have random block types, mising random blocks, random chest and spawners some of which...
  12. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This is a known issue on low end PCs do to the size of the city being genarated if this becomes to much of a prob for people with low end PCs like me ill post a fix for it.
  13. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Great Wall - Crash Landing - Landstryder's Minecraft Nightmare s3e12
  14. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This i believe is a bug with the new map we were having problems with cities spawning to close to the shuttle so he had to pregen the map. He must have pre gened befor he removed CA if you find any more that arnt near a city plz let us know.
  15. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yea i try to get a tickle pit by day 2, 3 at the latest and your right when you get a grinder its easy to build a dark room over the trench to make a mob trap. and creepers grief is an arachnid because its not realy a bug its just Special Mobs that Iskandar cant do anything about
  16. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    this works great but with Special Mobs you may want your wall 3 high and trench 2 wide. and instead of wall dancing have tried the tickle toe mole. On the inside of your wall dig a 2 wide 3 deap hole layer the bottom with slabs then dig your wall down to that level place top slabs across the gap...
  17. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    so far so good the only thing thas has come up has been creepers grief but thats no big prob
  18. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hey i thought you were taking a break we love ya but go away we can survive a week without you :)
  19. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Glutton i agree with you on pnuematicraft but also rember if your a Glutton you can get an assembly line and other pnuematicraft parts from the cities as early as you want. Me im a mouse that likes to hide in its hole till its safe so to each his own
  20. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yea it was stated earler that there was a config for that in early vers Special Mobs now theres not so i just turned off mob griefing i was dying enoufe as it was with all the daytime mobs much less having a creeper blow a hole in my ship just to let all the mobs in. and yes i like the Special...