Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. P

    Tech World VS Magic World - Fight!

    Oh or better yet, place the portal one block under any flat surface and portable hole focus an unsuspecting combatant into it. Let's see a jetpack respond faster than a one-block fall.
  2. P

    Tech World VS Magic World - Fight!

    Surprise portal would do it. Build doorways in base out of crystals on carpenter blocks except one doorway with a golem waiting to turn it to a portal.
  3. P

    Tech World VS Magic World - Fight!

    Don't forget Mystcraft's ability to do worse than kill a creative player... trap a player in a void age. GG, no respawn.
  4. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    AE has its own dimension in rv13 (unless that waited until the 1.7 release), which is a very cold place. Might be interesting for players willing to work through the technical challenges of automating the return from the dimension (and risk of getting stuck worse than mystcraft). Building...
  5. P

    Those little things that irk you about Minecraft

    Speaking to the keybind thing, yeah. I wish FTB would ship with some kind of mostly standardized keybind setup that works for *someone* (even if only one kind of player) instead of a default-for-all setup that works for *no one* because of conflicts. Also, I love Rotarycraft, but it irks me...
  6. P

    (Official) FTB Resurrection Beta Testers

    Minecraft IGN: Phycist1616 IRC Nick: Physicist Teamspeak Access: Yes Mic: Yes Modded Minecraft Experience: Started when FTB 1.5 packs were first released to the exclusion of all other PC and console gaming. Spent significant time building personal and maintaining packs to play with friends...
  7. P

    Cyclical Infinite Power-Resouce Gathering

    So yeah, thread derailed. Really though, other than pseudo creative building at end game, what ways are there to beat the near-infinite power and resource problem? - UU matter and quarries don't count for the reason that they're just converting one problem into the other. - Any other mods with...
  8. P

    Cyclical Infinite Power-Resouce Gathering

    CHristophernjsp has it. Build pylons around your base. Use pipe/hopper automation and AE Quantum Link to transport the cells and required redstone activation signal to your different sites. You could even live inside the cell, and use AE Quantum Link chambers to put the cell inside itself, so...
  9. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The snowman lasts long enough to let you dig more than 8 snowballs?
  10. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Considering the price of any new console/PC games by the big publishers and the replay value of Minecraft, I've had at least 25 times more game per dollar with MC than any other game. Ever.
  11. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thanks for the hard work, Crash Build Crew.
  12. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Oh well. I was curious to see the new world in 1.1.3 anyway.
  13. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The whole world was generated with 1.1.3. You're saying all worlds created from here on will require hqm edit?
  14. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Got a bug in 1.1.3 already: Cannot complete the Tools of the Trade quest because there is no manual submit button to get credit for the bone axe and shovel heads.
  15. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So if you die, and your clone completes just a few seconds after you're dead, how do you force yourself out of the "leave server" screen and into the now-existing clone?
  16. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    AFAIK, just level several, hoping you get most of what you want on one, then add specific modifiers if you stand to have enough modifiers at max-level to be your perfect tool. Upgrade materials after you've leveled the tool, so that it doesn't take as long to level.
  17. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, you just need AE with quantum bridge or a long cable. If providing power for the bridge is a concern, but instant-update-state-change for your redstone signal isn't an issue, you can power the bridge one minute of every two or something to reduce your burden.
  18. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ^ I had this problem as well. I presumed the mod that forced worldgen doesn't work on a server, so I just copied it out of the original .zip the server came in. Be sure to delete the banned players text file, too.
  19. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    It would make sense if you could attach some hypothetical player-attuned pipe that required the player to grant permission to suck stuff out; right-click to attune yourself, then it would work on your ender chest.
  20. P

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    My wife's skin isn't showing properly either in my game, but it shows both of our skins properly in her game. I was thinking it might be some way to clear a skin cache, or else make the game re-check mojang for skins, but I can't find it.