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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    hey everybody iv gotten great responces to this and want more so im reposting thanks to all that have replied hey everybody i need help Iskandar has gone crazy over all the ppl playing his Pack he wants to compleatley redo CL1 on 1.7 this will take at least 2 months that means atleast 2 months...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    @Hoff @DoomSquirter @PODonnell @twisto51 @pc_assassin hey everybody i need help Iskandar has gone crazy over all the ppl playing his Pack he wants to compleatley redo CL1 on 1.7 this will take at least 2 months that means atleast 2 months befor work on CL2 can start but if he finishes it on...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    this is from a conversation i had with Iskandar on EIO Iskandar Yeah. I'm wary about adding new mods at this point. I've tried, and I am beginning to fail, at keeping this pack fairly lightweight so as not to cause lag on older computers Shane yea but EIO will help with a lot of the TE Lag and...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yea i dont know if he could get the end game done in113 or not but waiting till 114 or later and finishing CL1 befor moving to CL2 on 1.7 would make better sence that way he wont need to remake a pack that is so close to being finished
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    in order for him to port CL to 1.7 he will have to compleatley redo CL thats whi i say finish CL1 on 1.6 then start CL2 on 1.7
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    my advice to Iskandar was if he can get current endgame done in 113 then do it and start CL2 fresh in 1.7 and just bug fix what can be fixed in CL1
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Also note that EIO can replace 99% of TE without all the TE bugs
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    See im a bit biased i want 1.7 because the ruins mods have been updated and a lot of things have been fixed so i can build a Bigger Better More Dangerous city did i say more dangerous well let me say it again More Dangerous Cities :D:D:D
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Iskandar wheres the nerf hammer
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    you know CA does have under ground cities that are completely dark hmmmm i wonder:D to bad we already have so much that we cant add anything too big
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    see this is the problem with tring to secure a city it just isnt feasible possible leave them unburied and ppl will just stick there heads in a window and take what they want bury them abd ppl will make a hole in the roof and walk away till mobs despawn but at least this way you have to stop to...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    correct thats why i used them and not stairs in the appartments for tables coffee tables first off check my Post this shows that you will still be able to find the buildings and as to EIO i talked to Iskandar about it to day and it doesnt look good and as to the Sync problem i dont know yet
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ok first yes the graveyard is new and dive bombing pigs away
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ok well theres been a lot of replies to the new city desines so first the pics i posted are of two of the smallest buildings and rember most pigmen are in the offices and the hi rises which will be well above the dust so dive bombing pigs will still exsiste As to the stairs cant use them i...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ppl were conserned that burieing the cities would make some of the buildings hard to see i just wanted to show 2 of the shortest buildings so ppl could see that they could still be found and as to the dust insted of it being perfectly flat there will be dunes and random small holes. Finaly as to...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ok to those that are conserned about the cities the top layer of dust will be desturbed in the finished ver 4 deep 10 Deep and for those that say this will make things easier i turned off peaceful mode as soon after a few mins have fun :D :D
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    they will be buried but i agree with you about wanting them to be seen thats whi iv made 2 diff sets of the buildings 1 buried 10 deep for Idkandar and 1 buried 4 deep for me
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok well since Iskandar has been sick iv had time to recover some of my creativity and desine 2 new City Buildings