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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Does your inventory always open to the TCon tab
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok well lets hear your theory
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    We already know youre a weirdo :P
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You know this statment remindes me of when Iskandar first said that he was removing the grout recipe everybody went nuts befor he even released the update. Now here it is and though some still think it sucks and the balance need some tweaking i believe that most would agree that it works pretty...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    i do agree with you that there are some broken things as well as some useless grinding in this pack but when you create a pack that takes all the rules and throws them out the window this is bound to happen. However the big thing to note and a lot of ppl wont know is how far this pack has come...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thoes are pics of the mother ship The Wanderlust not your little bitty shuttle. If you look close at the back you will see the suttle craft in the hanger. The Pneumaticraft quest are broken from the 112 update and will be fixed in 113 so till then go ahead and use HQM edit to fix for now
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    First off Iskandar has stated that he desined this pack for player that have at least some knowledge of the mods or are willing to learn them first. 2nd the quest that you have to get plastic sheets and printed pcb boards push you to look at other quest more specifically the PneumatiCraft quest...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This has already been planed its just that Iskandar is working on getting some costom blocks to use for this. Here are some WIP pics of the ship first the ship a a whole now what it looks like after the crash after i get the new blocks i can finish the ship and get it ready for 114
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Iskandar has already stated that he has no intentions of having hording quest but he has got plans for further quest as well as the endgame its just that he has needed to get everything in place first. Which is what 112 113 are for 112 was more of a proof of concept to see if he could get the...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    tnks for posting and this is a known bug and is being worked on
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    this wont work if you have heavy lag when you die cause you will get stuck in a fake void and ether die or crash your game and corrupt your save @PODonnell and @DoomSquirter have both confermed that this can happen. Now yor PC does have a lot to do with this if you have a low end PC like me...
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    Crash Landing, help, venting and discussion!

    B:"Disable Game Mode Button"=true change to false or you can change to creative for testing using NEI
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hey everybody first off id like to thank @PODonnell and @DoomSquirter for helping me track down the Sync Bug. Now im going to take from Doom and repost the fix Crash Landing Notification: If you want to avoid an issue of suffocation with SYNC...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Not sure if it will happen but Iskandar has mentioned going the other way with this since you can make MFR plastic from PneCraft plastic why not reverse it and use dye+MFR plastic to get PneCraft plastic. If he does deside to do this then it will help with the grind of PneCraft
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That was my one issue when he said he wanted the buildings buried. He wanted them burried 10 deep so ppl couldent window shop and i agree that making ppl go into the building will add a little more chalange to the cities but 10 deep almost cover the apts and factories compleatley. So the...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Well Dires been doing some reserch and i feel so sry for Iskandar seeing something you built on a Dire video is so nerve racking i mean i just built the buildings and i know that with the mods i can only do so much with them but now im sitting here thinking what could i have done better. So i...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yes in 111 Iskandar didnt need to move the ship cause ther wasnt anything to move away from also note that in 111 ppl were staying pretty close to the ship but now they have to travel to the cities. And have fun jumping off the buildings :P
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    sounds like despite some weird visuals you dident have any probs with sync while pushing your pc and using a loader. This is further confirmation that lag while loading the shell is the cause. So having a sync in a loaded chunk does seem fix this. Thanks for all the help this has been...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ok first off I don't understand the english i speak either man my head is fried. Anyways my PC specs pentium cpu g630@ 2.7ghz 2.70ghz 4 gigs ram and no video card this is what i ment about to many variables your pc far outweighs mine and you were having probs creating this bug but after you...