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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    From forestry.zs what should I change in this snippet to so that I can craft an Apiarist's Backpack? It is the Forestry:apiculture:1 bit that is untextured in NEI. // --- Apiarist's Backpack recipes.addShaped(<Forestry:apiaristBag>, [ [<harvestcraft:wovencottonItem>...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Seems like Forestry wood is no longer GT'd. Suppose that is fallout from new version of Forestry? This is in latest pack version. Four planks per log, 3 planks for slabs, etc.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You can get lithium from processing Lepidolite(found in salt veins) in LV era I believe. That is the nature of magic, though. It is only magic to non-practitioners, which means you could make that argument for just about any magic mod, be it Thaumcraft, Witchery, Botania, or Ars Magica. At...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Anything else? Not really, at least not with somebody who exaggerates one side of an argument his/her way and the other side of an argument exactly the other. The best part is "when you get bees", like I can find max speed uranium bees in a dungeon chest. The second best part is your continued...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've mined tungsten. Better nerf the pickaxe because it is OP compared to UUM/fusion. I haven't used UUM since it went liquid. Before that it was just a matter of throwing energy and scrap at it. Looks a bit more involved now but not impossible to automate. Why is getting plutonium from bees...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I don't know why you'd single out bees while ignoring every other zero upkeep/infinite production system in the pack unless Bees are the one you don't use yourself. I am old enough for my natural state of rest to be cynicism though so maybe it is just me. Put together an RTG two days ago and my...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's just it, I don't see any point in general resource acquisition. It just means you have to spend time/energy acquiring, processing, and storing stuff you may not need any time soon, or ever. I try really hard not to mine anything I'm not going to process and use near term. I'd rather it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I don't really see the point in an ender quarry, at least for GT veins. Can clear one out with the advanced laser drill in about 10-15m.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually there is/was? a double-whammy with lava. It isn't just the flowing blocks it is the lighting updates. In my experience with water it isn't flowing water that is the problem, it is when you make large changes to a system of water that significantly increases/decrease the amount of...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This is the most stable modpack I've ever played. Haven't had a single during-game crash. Only one intermittent ticking crash on load which disappeared upon reload. Good job.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, I have tons of aluminum already so going the chemical reactor route is simple enough. Pleasantly surprised that a 6-pellet RTG is powering a forestry multifarm that is producing sticky resin/chestnuts. Maybe it will struggle once the chestnuts start maturing in groups.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I looked at some changelogs for forestry, think those upgrades are for squeezer and centrifuge which presumably have slots for circuit boards now. The Carpenter doesn't. I'm still working on those blocks, btw. The regular farm blocks are done, still have 2 of the special blocks to push through...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The carpenter recipe for farm blocks is so sloooooOoOooOOooOoooOOw. If I were just making one of them no big deal but it is going to take hours for it to make 36. WAILA says it has a full RF buffer so it isn't a power issue.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm pretty sure both of the ender i/o portable tanks will fill buckets. I believe the real problem with the unpowered crafting solutions is getting the empty buckets back out of the crafting block.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you're talking about Waila and a Railcraft tank at least one version of the pack Waila and Railcraft weren't in perfect sync. If you're talking a tank you know was full of steam but isn't after a reload maybe it isn't forming because you have an unwelcome visitor in the form of an enderman...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Feels easy compared to the alpha of Genetics. Think I ran into that in Wanderlust Reloaded maybe. Everything was high power, glacially slow, and steps upon steps upon steps to not even be able to do what you used to be able to do with Binnies in the past.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Like I mentioned, Magic Crops give you something out of thin air. Lot of people consider Magic Crops easy-mode bees. Vanilla cobblegen gives you cobble out of thin air. Cursed Earth gives you something out of thin air. ;) There's actually a pretty long list of stuff like this.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In modded minecraft something is always over/under-powered compared to something else. Bees aren't remotely OP in comparison to oh, say, Magic Crops, or oh, say, a Laser Drill, or a Digital Miner, or practically the entirety of Blood Magic, Draconic Evolution and Mystcraft. Bees are basically a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Even without that change I tend to get to cultivated, industrious, and imperial bees by hand in my spare time between whatever else I'm working on so I can have an Alveary up before I "get serious". That takes a day or two. Production in Forestry apiaries with un-tuned bees is pretty bad, even...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If the solution isn't zero maintenance/zero upkeep it isn't a solution. :)