Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just as an FYI, 32 ludicrite blocks are good for 16826RF/t in this pack.
  2. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    When you say on the correct layer it makes it sound like you're searching for veins by mining horizontally. If so I think you're better off searching vertically. I use advanced diamond drill to mine a 3x3 shaft in the middle of chunk to bedrock, will usually find any vein in that chunk, move...
  3. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Mid-late game whatever i'm using an axe on it is unlikely to be a tree. Usually need it because I'm building with wooden materials.
  4. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Opened another issue on the tracker for 3.1.19. You can put the forestry stuff in GT machines now but it still doesn't process, they just sit there.
  5. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've never had a turbine stay at constant RPM for minutes after being turned off. So if that is how it works it is both new and news to me. I'm used to it gradually losing speed. This one did not. If I hadn't broken the multiblock I'd probably have had 10-15k RF/t for free, indefinitely. I even...
  6. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    After updating to new version I've noticed some strange behavior with Ender I/O filters and Trashcans. I have a line of conduit pulling from the output chest of a quarry. First stop is a trashcan with a bunch of filters to void stuff like cobble/dirt/etc. Along the line are a bunch of barrels...
  7. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Took a break to play some fallout 4. Years of modded minecraft make the construction/building system in FO4 feel painfully limited.
  8. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I would guess because it is effectively free item teleportation once created.
  9. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Pressure pipes are really cool, would be a challenge to balance them though as the mod has some very powerful features. Used them for steam distribution in Beyond Reality, was very, very clean compared to my current build since they can extract at a much higher rate than Ender I/O. Also handy...
  10. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I used to do it like that with storage at the end of the highest tier until I realized the larger your setup the less good it was doing you(me). So I flipped the power gen to the highest tier side, storing everything at the highest tier and then feeding the lower tiers off of the higher tier...
  11. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think that might just be decoration.
  12. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I just made a barrel of TNT with a mob farm and ExU cobble gen.
  13. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It wasn't the crafting of them that I was thinking about, it was powering them. I thought they needed power. I'm pretty sure you don't make an Ender I/O wireless recharger the first day in this pack. :)
  14. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Would swear he had them at the start of the series already. :P
  15. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What are those little square lights all over Jason's base? I can never find something that looks like that in NEI?
  16. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just hook it up with GT cable. I've run it on LV and HV, no problems with either, just sits in my machine line like any GT machine.
  17. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Openblocks tanks used to be nasty on FPS, did that get fixed? I didn't even think they were in this pack. :P
  18. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Corporeal attractor, diamond spikes, and cursed earth make for an easy mob farm. See if I can fill an Experience Obelisk. 2147483647 mB Liquid Exp according to WAILA. Definitely need to turn off the death messages for special mobs next time I restart.
  19. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    On my way to fastest speed trait for my bees I ran into some beefy bees. Looks like you could make a pretty good beef/leather farm just using one beefy queen, some cacti, conveyor belts, and a vacuum chest. Doing all my mutations the old-fashioned way instead of using a mutatron. Only using...