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  1. S

    What's new in modded minecraft today?

    Automagy v0.24 (by Tuhljin) Also ... another new mod! Ridiculous World 0.4 (by SpitefulFox)
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    What's new in modded minecraft today?

    New mods! TPV 0.0.1.00 (by XCompWiz) GoodyBags 1.0.0-1 (by TehNut)
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    What's new in modded minecraft today?

    What's this? Unstable Tinker's Construct tools? O.O
  4. S

    What's new in modded minecraft today?

    DecoCraft 2 v2.0 (by RazzleberryFox)
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    What's new in modded minecraft today?

    Speaking of Botania ... Botania R1.6 189 (by Vazkii)
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    What's new in modded minecraft today?

    Upcoming RFTools feature. Modular Storage!
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    What's new in modded minecraft today?

    Fluxed Crystals 1.0.1 (by jaredlll08)
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    What's new in modded minecraft today?

    Botania R1.6 188 (by Vazkii)
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    Really stupid things that people have said about Modded MC(Off topicness makes moderators tired)

    The direction this thread has been in for the last ... too many pages represents, to me, everything wrong with the community. It really does make me sad seeing such hostility and belittling of others here. I don't care if one thinks that someone else 'deserves it'. They don't. Plus that's...
  10. S

    Recent Events Discussion (RED) Thread

    Antique Atlas?
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    Recent Events Discussion (RED) Thread

    Haven't touched BiblioCraft? Heresy! There is so much good stuff there! Here. Go here. Download it. Play it. Love it. ^.^
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    Recent Events Discussion (RED) Thread

    I would love something like this. Or perhaps a mod that 'improves' Vanilla maps by allowing them to act as a mini-map so long as you're in the range that the map covers.
  13. S

    What's new in modded minecraft today?

    Equivalent Exchange 3 0.3.478, 0.3.495, 0.3.496 & 0.3.497 (by Pahimar)
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    What's new in modded minecraft today?

    Applied Energistics 2 rv2-stable-1 (by AlgorithmX2) Too many changes to list all of them here. Check out the Release Notes!
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    Recent Events Discussion (RED) Thread

    Note that this bad version checking code is likely not in MS products directly but in the myriad of non-MS programs from back in the day. Microsoft, despite the crap people give them, has pretty insane backwards compatibility . This is probably just them making sure others' code won't mess...
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    Getting opinions on RotaryFlux and my responses

    Question. Is this thread supposed to be an active discussion where alternate viewpoints are actually given consideration or was it just created as a 'discussion' to rebut any and all viewpoints, based almost solely on opinion, that disagree with Reika's? Because based on the reactions of most...
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    Getting opinions on RotaryFlux and my responses

    The funny thing about art is that one artist considers defacement, another still considers art. If someone wants to obtain art, alter it, then put it on display then there isn't anything wrong with that. In fact this has happened more than a few times in the art world. Hell, it happens all...
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    Getting opinions on RotaryFlux and my responses

    One thing I'd like to point out. It seems to me that nearly everyone here that is defending 'RotaryFlux', or whatever it's called, is doing so simply because they believe the mod has the right to exist. Nothing more. Practically noone here is defending the mod on what it does or even on it...
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    Getting opinions on RotaryFlux and my responses

    Be careful on unloading machines, though. You don't want to accidentally cause damage to people's worlds by permanently removing machines players have created if they're foolish enough to install both. I hold that world damage is more severe than forced crashing.
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    What's new in modded minecraft today?

    JSONAbles currently has limits on what it can do. Custom modifiers are outside of it's scope, as are adding certain modifiers by default to particular materials.