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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you're far enough, just count alfglass instead. Funky pattern plus everything that managlass is? Sign me up! :p
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've got everything from automagy researched, but not a good enough graphics card to record. What do you wanna know?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well, if you wanna see my base, sure. Going for a city layout, streets and all. http://imgur.com/a/uvmyJ#0
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm actually staying away from tech in general atm. I used it a lot pre 0.7, so I'm now doing everything I can with B-space barrels and bound chests. That being said, I believe Kmad is using BC for item transport, just not liquid transport.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Mana gen question: what happens if you feed a gourmaryllis a fruit of grisaia? Since its infinite food for the player, does this also translate into infinite mana? :D
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    No, delete the HQM data in the folder, then hop back in and it will regen a blank slate HQM data for you. Then do the /hqm edit.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Seems like its something to do with HQM. If you remember where you've gotten to in the quest book, you can try deleting your HQM data and using "/hqm edit" (must have cheats enabled - open the world to LAN if you don't already have them enabled).
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Do you have a crash log? You can find a folder in your Regrowth one that should be labelled "crash-logs" or something similar. Crash logs are much more helpful in determining what went wrong. :)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So long as its in the same dimension, I believe it is possible. Teleposers can't do cross-dimensional entity changes from what I remember. And I suppose you could always just have a golem run in and place all the blocks/heads.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    My usual way to kill withers is to set up a small warded room he can't glitch out of and then put a couple of bellethornes on the sides to kill him. Only problem then is spawning him.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    jealous... just jealous...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Actually, in the first picture, it looks like you're not directing the fluid, which is why you're getting backup. BC is fine as is, it just requires some thought, which TE does not. TPL has said he has no problem with adding some thought into more complex systems, such as what you're using. Try...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Has been reported before and is in the FAQ in the second post of this thread.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    IIRC, he originally had it triggering on the completion of the seed quest, and that was causing a lot of lag. Though detection task of the seed would probably work instead of having to hold ingots or lapis without bringing the lag back.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Try a golem? I think Use can do empty-handed right clicks.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Can you remember what all is going on in the area? I'm assuming that being in the loaded chunks where the problem is is causing the crash.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It picks up exp orbs unless vazkii patched that out, so it should work.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you can figure out how to get a player kill, there's a flower that generates mana from exp, but that's the closest to what you're asking I know of.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    They do, but that requires a space underneath it for them to drop the item, which has apparently been the confusion TestyMan had.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Actually, that's a crafting task, so it's specifying how many times you have to do the task, not how many you need to make total. That can get confusing for people though, if they don't know how HQM tracks everything.