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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Maintaining a pack is not easy nor quick. Lots and lots of mod and cross-mod issues. Even for the small server I maintain, it's never easy doing updates. There's always something new/different/unexpected to troubleshoot. @Jason McRay We mostly updated to your latest version. The only mods we...
  2. M

    What mods are you currently playing?

    Playing a slightly modified version of InfiTech2, a GT-centered pack that includes most other tech mods save TE and Reika's. It also has Magic and most everything Bees-related. No BloodMagic, TiCo, Gendustry, TE, or Reiak's though. Those would throw off a lot of the GT balance/progression or...
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    OK, did some testing with my configs. Below are the raw results. I need to make a Google spreadsheet to be cool/helpful, since not everyone will use either Apple Oak w/Apples (noob) or Mahoe (High Sappiness) w/Grapefruit (geek like me). Conclusions: Always use juice or honey for the 1.5x...
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Guess that boss has a huge range. Can you disable that boss via the config ?
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Looks like a boss ! King Slime, Ender Dragon, and Wither Boss all do that.
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hah ! I see I've been too quick to breed out certain..."interesting" Effects from my lovely bees. The lightning and the near-forest fire from those Excited (Redstone) bees early in our world was just a teaser.
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It lags slightly for me when I shift+click craft a bunch of stuff in most crafting interfaces/surfaces, but I love using it. It keeps my inventory and chests organized. To avoid the lag, I use the Forestry Crafting Table (the green crafting table that has an inventory and memory of last 8...
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Huh. While editing Forestry's HARD.conf, I discovered something new : HARD nerfs the Fermenter sapling output by 2x ! When combines with the 4x energy cost, that makes the Fermenter a whopping 8x less efficient ! In comparison, a Mahoe (the best) sapling is 6x better than a vanilla sapling...
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yup, and his logic is rather strange. He's assuming you have fairly long power runs and that combining multiple smaller generators/turbines over lossy wire will be less efficient than using a higher tier. And, the Steam Turbines are incredibly disappointing. When I did a simple comparison using...
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, one doesn't *have* to use the GT boiler to make steam. The RC boiler seems to work well, and that is very much tweakable. Railcraft Defaults (in this pack) boiler { # # adjust the heat value of BioFuel in a Boiler #...
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, I was all stoked I had gone through all of Binnie's new machines, had bred all the trees with the cool traits, and made the "super sapling", only to find out...wow... @Pyure and I think the Ethanol nerf-bat came out swinging back in the day when spamming RC 36HP boilers was all the rage...
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'll also add that the Big Reactors Turbine - when config's properly for this pack - is a 'better' way of converting steam to RF. The best coils I can find are gold. With a Big Reactors energy output nerfed from 1.0 to 0.6, 256mB/t of steam produces exactly 1000 RF/t (100 MJ/t) of power @...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, I have mixed feeling about Forestry hard mode. On the one hand, it keeps the focus on GT, which is a good thing. On the other hand, it effectively limits Forestry power to wood/charcoal/plank power and excludes ethanol. I had fun being challenged with how to power the Forestry machines...
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you're using the GT Steel Boiler, it is a charcoal-eating beast for sure. If you're using the eIO machines, stick a grey, red, or green capacitor (the small item, not the battery block) into its single upgrade slot. Besides improving the speed or power output, it improves the efficiency as well.
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There's a bee for that, you know ;-) However, one Apatite vein is probably all you need for the entire game.
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    One may ask : why did I spend a week in RL to make a super sapling when charcoal is so easy ? Why, to explore Binnie's new mod, of course ! His Genetics machines have been completely re-designed. There are more of them, the process requires far more times, far higher quantity of resources, but...
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Got serious about making Ethanol this weekend. Was surprised at the results of the various ways to turn Ethanol into power. Here's a summary: GT Steel Boiler --> RC Steam Turbines : 48k EU / bucket GT Basic Diesel Generators : 100k EU / bucket Forestry Biofuel Generators...
  18. M

    Did anyone try to use the new Binnie mods?

    Ah...yeah. That makes sense. Sieve ==> pollen Hatchery ==> larvae This weekend, I completed my "super sapling" project. The final stage of injecting pollen with a multi-serum with 8 traits in the Inoculator took over an hour for each pollen. Needed 5 pollen to breed pure. The whole project...
  19. M

    Did anyone try to use the new Binnie mods?

    There's a legit way now ? I still don't know a legit way. I have to cheat them in. For trees, however, there is a legit way to get pollen - the Alveary Sieve. EDIT : Oh....dev5 was released 10 hours ago. I'm sooooooo behind the times !!
  20. M

    Did anyone try to use the new Binnie mods?

    I'm using it in my 1.7.10 world, but I can't figure out how to get larvae other than cheating it in.