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  1. malicious_bloke

    What cool little thing have you discovered today?

    Oh yeah, just had a look at this. Works pretty nicely. Weirdly, I could make fluxed electrum in a smeltery...but then couldn't pour it until I added Redstone Arsenal to my pack lol. But yeah, it's given me a reason to actually make a flux capacitor beyond making a jetpack so...nice :)
  2. malicious_bloke

    What cool little thing have you discovered today?

    Are you playing in post-1.7.10 land? If so, it's been radically overhauled. The cross-mod integrations are still there, even moreso than before, but there's a few little things you can't do with it any more. Like, back in 1.7 I would usually progress from a set of tools with the "Fluxed"...
  3. malicious_bloke

    What cool little thing have you discovered today?

    I think one or more of the .dat files in my current game are going a bit wonky. Statuses of things have stopped updating, purely at random. So for example: - I took off my Draconic Armour and stuck it on an armour stand. However I am still able to fly, still immune to fall damage etc - I took...
  4. malicious_bloke

    Have specialty requirements for bees changed in 1.12?

    Yeah was thinking along those lines. The readout from the apiary isn't exact, I can add temp/humidity up/down upgrades and it seems to change every other one, not each time (so it takes 2 coolers to go from "hellish" to "hot" for example). I tried all of the possible combinations of these but no...
  5. malicious_bloke

    What cool little thing have you discovered today?

    AE Alchemy, AKA "A cunning Mekanism for turning sand into pure fluix crystals" Pure fluix crystal -(Mekanism Crusher)-> Fluix dust -(+ Sand)-> 2x Pure fluix seed -(Mekanism Enrichment Chamber)-> Pure fluix crystal Neverending loop of fluix duping, just add sand :3
  6. malicious_bloke

    Have specialty requirements for bees changed in 1.12?

    In 1.7 I used to use Gendustry Industrial Apiaries with Biome Emulators to allow the temperature/humidity requirements to match, so I could have my apiaries anywhere I liked without issue. But i've noticed particularly any of my bees that need hellish/arid conditions aren't producing...
  7. malicious_bloke

    What cool little thing have you discovered today?

    So I had this weird bug with my autocrafter. Everything was working except when I tried to queue up a bunch of crafting benches, it would get stuck and not go beyond the "next" button where you choose how many to queue I checked the pattern I had set up for it, absolutely no problem there. I...
  8. malicious_bloke

    Lets See Some Bases! Give Us a Tour!

    Update on the above: COLIN Marvel at his colour co-ordinated noodly appendages. Also, moving large stacks of items into Quantum Storage Elevator system now runs surface to bedrock Extra noodly appendages, Colincraft begins. Automatic farms set up, expanding as I breed more plants with...
  9. malicious_bloke

    Tinker's Construct Smeletry Question

    I wondered why I had no memory of posting that quoted comment. 2014 was a good year...
  10. malicious_bloke

    What cool little thing have you discovered today?

    One up, one down. Randomthings has fertilised dirt again, yay! However, can't plant agricraft crops on it. BOOOO! Checked in the configs for both, not there. Sadface.
  11. malicious_bloke

    Project Creep - What's the deepest rabbit hole you've gone down for a simple task?

    This amused me to an extent, I just realised how I spent my evening. Project: Automate my wheat, potato and sugar farms Desired end result: Automatic farming using Agricraft Crops and Industrial Foregoing Gatherers. Stages involved: 1. Breed three sets of seeds up 10/10/10. Done. Took about an...
  12. malicious_bloke

    What cool little thing have you discovered today?

    Oh, another new (to me) thing i've started messing about with. RFtools elevators. The main floor of my base has been getting increasingly congested with side-rooms and stuff, so i'm going down a wee level. These things are so easy to use, they work bootifully with the nice RFtools screens for...
  13. malicious_bloke

    Lets See Some Bases! Give Us a Tour!

    A bit of a look round my latest world. I spawned in a gigantic forest, which is normally awesome for a quick start, but Dynamic Trees makes life tricky as the forest grows back. As land clearance is a bit more high effort, I decided to go live underground. View from above That nether...
  14. malicious_bloke

    What cool little thing have you discovered today?

    It's a pack I put together myself, but the mod is PlusTIC
  15. malicious_bloke

    What cool little thing have you discovered today?

    One of these: The one I've set up has a dark matter tool rod, manyullyn battery (highest available battery capacity), thaumium pipe piece (extra modifier) and refined glowstone laser medium (best damage until i'm far enough along with DE to make chaotic stuff) It's able to one-shot most mobs...
  16. malicious_bloke

    What cool little thing have you discovered today?

    Ooooh, Just made a laser gun from PlusTIC. Once you level it up a bit, it's very shiny
  17. malicious_bloke

    What cool little thing have you discovered today?

    I want to put it on my hammer. Mainly because the head is red matter. And I haven't automated the crafting thing with the philosopher's stone and the bazillions of coal yet...
  18. malicious_bloke

    What cool little thing have you discovered today?

    That's the one, if you haven't charged it, you take durability damage instead.
  19. malicious_bloke

    Ask a simple question, get a simple answer

    Has anyone used the Mekanism 5x ore processing setup in 1.12? If so, is it any/much different from how it was in 1.7.10? I'm at the stage in my current game where I'm looking at automated ore processing, thinking it might be fun to try making this the primary system. I've only ever done it as a...
  20. malicious_bloke

    What cool little thing have you discovered today?

    PlusTIC and Thaumcraft 6 integration, meaning Thaumium tool parts are available again. That's another thing to cross off my list of "Stuff from 1.7.10 that is missing from 1.12" I would use Magical wood for the extraneous non-handle/head parts, the 3 extra modifiers are dead sexy...but the...